Top
10 Powers- Jake Foskuhl
My top ten powers are as
followed:
10. Incapacitate- I still think this
is a helpful and useful ability. I prefer using people who only have it,
though- I won't have my 180 point fig use it unless absolutly
nessecary.
9. Super Senses- This is a handy and
useful ability that is abundant and quite
nifty.
8. Barrier- This can be super
helpful when pinning Outwitters or messing with your opponent's strategy. It is
highly underrated, however.
7. Psycic Blast- Also, very
underrated and not many people have it. It's incredible that so few people
have it.
6. Pulse Wave- A click of
unreducable damabe within half of the figure's range? This is a great ability
that I truly favor, and it is still kind of
underrated.
5. Running Shot- Being able to move
and attack is just good. Period.
4. Mind Control- Awesome ability.
Especially when your friend named Nick uses it to have your Wolverine attack
your Magneto for 4 clicks of unavoidable damage. Seroiusly, the posibilities are
vast and powerful.
3. Blades/Claws/Fangs- Frightening
potential. "Look, my 17 point Hand Ninja did 6 clicks to your Hulk!" One to six
damage is awesone for low-point figures, though not for figures over 100
points.
2. Outwit- Though I don't like it,
it's nessecary and useful to win. Canceling an opponent's Impervious, Mind
Control, or Invunability is really, really
good.
AAAAANNNDDDDD.............1.
is............................
Probability Control- No matter what
you say, I think this power is the best. I mean, I roll horribly as it is, so
this handy power allways saves me. "Critical Miss? Whew! Probability Control!".
This is my favorite ability. Hands down.
If you have comments, etc, mail to
jfosk11@juno.com