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Reader's Top 10 Heroclix
Here, in my opinion, is a list of the top ten most useful
powers in Heroclix:
10. Psychic Blast/Exploit Weakness
They're both really the same thing, just one's close and one
is ranged. The ability to ignore Impervious and
Invulnerability Is very useful.
9. Running Shot/Charge
Do I really have to explain why these are so good?
8. Incapacitate (With multiple targets)
This power can really come in handy, if you think about it.
Take (U) Professor X from Fantastic Forces; He has a 12
range with 3 targets, plus an 11 attack with Incapacitate!
Just think of the potential...
7. Impervious
This power has saved me numerous times; Super Senses +
Invulnerability= pain in the butt. Unless, of course, your
opponent has Outwit.
In which case, you should have Fortitude. Moving on...
6. Mastermind
This is my second favorite power. Let's say big, bad
Superman smacks my Unique Professor X with a heavy object
for 7 clicks of damage.
bzzz...wrong! I simply mastermind the damage off to a 5
point bystander. Cool, huh?
5. Stealth
Translation: I can shoot you, but you can't shoot me. Or,
worse yet, I can Outwit your powers/abilities turn after
turn. In my oppinion, there is nothing more annoying than a
stealthed outwitter. Nuff' said.
4. Hypersonic Speed
Move, attack, and move again. That's basically it. Talk
about annoying! Hypersonic Speed + Super Strengh is one of
the most dealy combo's in the game, Second only, in my
oppinion, to Flurry/BCF. (Potential: Critical Hit + 6 damage
plus knock back = 8 damage; Even worse if your opponent is
up against a wall! You can attack AGAIN!) My personal
favorite combo, by the way, is Stealth, Poison, (or Smoke
Cloud), Mastermind, and Outwit. WITH Fortitude.
3. Probability Control
Simply put, I can re-roll a dice roll on my turn, and one
dice roll on my opponents turn. An invaluable asset to
almost any team. My rolls generally suck about 3/4 of the
time, so this abilit is especially handy to me.
2. Perplex
For a free action, add +1 to any stat (Including range) once
per turn. This could be substituted for numero uno, because
of its potential. Perplex can give you that little extra
umphf you need to hit/damage your opponent. This should be a
staple on every team. Hands down.
#1...Force Blast! (Just kidding!)
#1 is Outwit
By far, my favorite power in all of Heroclixdom, and the
only other power that every good player needs on a Heroclix
team. That Impervious giving you some problems? Outwit it.
How about that Special power(s) your opponent keeps using to
hamper your strategy? Cancel it. KC Green Lantern about to
use Willpower to zap you for 6 clicks? O-U-T-W-I-T. The
possibilities are nearly endless. The only problems are if
your opponent is stealthed, has the Power Cosmic
TA/Quintessence, or has Fortitude. Other than that, your
pretty much good to go.
Honorable mentions: Poison, Mind Control, Pulse Wave,
Willpower, Barrier, and Force Blast. (Yes, Force Blast.
Believe it or not, this power can really come in handy every
now and then. It just doesn't belong on high point
powerhouse's like Superman.)
Owlman166 out. My email address is
bercawje@my.palmbeachstate.edu Sorry I forgot to add
this to my Old Fashioned 400 Point team.
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