From:
Mills Cartwright [the_enhancer180@hotmail.com]
Sent: Monday, May 12,
2003 12:49 AM
To: heroclix@pojo.com
Subject: Top Ten List -
Mark
Hey guys! My name is Mark and I decided to post my opinions on the
top ten marvel heroclix. Here it goes :
10) Wasp (U) - Ok this is a great taxi! Pretty cheap piece who can
move for free with the avenger ability. I'm a BIG fan of taxi's who can
move for free and this one is probably my favorite. Add in leadership, a
ranged attack, and an awesome defense and you have a great addition to your
force.
9) Spiral - 56 points is not too bad for this piece. What makes
Spiral great is the combination of Flurry and Blades/Claws/Fangs. That kind
of offense is enough to take down almost anyone. She can do loads of damage
in a hurry if used correctly. And don't forget about the Doom team
ability.
8) Cyclops (V) - This guy is a personal favorite of mine and I just cant
leave him off this list. Cyclops can do some real nice damage from long
range. Attack of 11 and damage of 2 with range combat expert to make it
4. He has energy shield deflection with a defense of 15, but I love to use
Rookie Invisible Girl's Defend and put her next to Cyclops to raise his defense
to 20! (Great combo) His X-Men team ability will help him heal and
stick around for a while. And any other pieces that have abilities which
can compliment his damage or attack are also great to use with him. (Examples:
Shield Team Ability, Perplex, etc.) A great piece which has served me
well.
7) Human Torch (V) - I completely underestimated this guy when I first
looked at his dial. Movement of 10 with running shot, range of 10, attack
of 10, energy shield deflection, and 3 damage to start off with. He can
carry other pieces, do great damage, and most of all he LOVES to have Rookie
Invisible Girl next to him to raise his defense to 18. :) Combine
that with energy shield deflection and you've got yourself a 20 defense!
Human Torch can be very effective in the right force. Very underrated
heroclick that causes me trouble every time.
6) Bullseye (V) - A great ranged attacker at a very nice cost of 43
points! Starting attack of 11 is excellent and ranged combat
expert raises that damage. Defense of 16 with Energy shield deflection is
also nice. A nice, cheap piece who can do some damage and give you the
advantage you need for victory.
5) Thanos - Ok sure he is probably one of the best if not THE best piece in
the game, but I rarely see him used. He has awesome stats completely down
the dial and is a 200 point machine all by himself. However that many points
doesn't leave much room for the rest of your team. I think a quality
opposing force with larger numbers could easily defeat this guy. But still a
great piece worth trying for obvious reasons.
4) Invisible Girl (R) - AWESOME piece which is sometimes
overlooked. Rookie Invisible Girl is THE best team player in
the world of heroclix in my opinion. Her Defend ability allows
all pieces adjacent to her to share her defense of 18. There are
soooooooo many pieces that can benefit from this ability. A
defense of 18 is often very difficult to hit. She can turn many
pieces into defensive forces and can cause frustration for your
opponent. 37 points with Stealth and even Barrier farther down on her
dial as well. But of course the key with Invisible Girl is to
keep her at the peak of her dial in order to share her defense with
friendly figures. You gotta love this figure!!!
3) Nightcrawler - Nightcrawler can give your force A LOT of advantages
during battle. His hypersonic speed and awesome
movement are definitely a nuisance! Use a cheap taxi such as
Vulture, Wasp, or Doombot to carry him across the map. Nightcrawler
comboed with a flyer can easily take out your opponents
medic within the first few turns. And if you have any characters
with Perplex in your force it will be even easier to take out opposing
figures. Nightcrawler also has a defense of 18 with Super Senses
so it wont exactly be a walk in the park for the opponent to take him
out. So what we've got here is a piece with a nice mix of offense
and defense, a ridiculous movement, and not to mention the X-Men
ability. Nightcrawler = Incredible. Consider yourself
lucky if you have this hard to find figure in your collection.
2) Dr. Doom (V) - Ok in my opinion what makes Dr. Doom great is
his Mastermind ability. But first lets go
over his stats. 18 defense to start with, 12 attack
with Energy Explosion, 3 damage with Perplex, movement of 8 with
Running Shot, and Doom team ability. He also gains leadership, outwit,
invulnerability, toughness, incapacitate, and willpower
later on. Ok now lets talk about this Mastermind
ability. If you're fortune enough to get through his 18 defense,
he can easily deflect the damage onto adjacent friendly characters with his
Mastermind ability. Surround him with some figures who can
take some damage and be sure to have some medics handy. If played
correctly Doom can wear down your opponent while taking little or no
damage himself. Dr. Doom and some carefully placed minions
are a force to be reckoned with. He has a high cost but he is worth trying
to build a force around. He is a one man army in himself with an
impressive supply of abilities to tear through opponents.
1) Ultron (E) - Ultron is a TANK! Best piece in the game in my
opinion. 139 points is high but a tad cheaper than your other big guns
such as Thanos, Hulk, etc. His attack starts at 13 and doesn't get any
lower than 10 on his entire dial. That's good enough to hit almost anyone
most of the time. He has excellent movement and can fly. His defense
starts at 18 with invulnerability. And he gets invulnerability and
toughness for a few clicks which will keep him around. He can deal good
damage and he also has energy explosion. The Doom team ability only adds
to his already impressive resume. Why number one? 3 reasons in my
opinion. 1. His high attack value can score you a hit almost every time,
and he can continue to give you good odds during his entire dial. If a
certain figure is giving you problems, this guy can probably wear it down.
2. The Doom team ability can give not only him but also your force a great
advantage if you have some useful abilities on your team. 3. The 139
points makes him just a little more playable than the other big pieces and this
will help when building a force. Numero Uno!
Ok there ya have it. I hope that maybe some of my opinions and
strategies can be of some use to anyone who reads this. Especially if
anyone reading this is new to the game. Hope ya liked my top ten
list! Peace out! :)
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