The idea for this campaign is taken from Marvel Team-Up
#82-85; a four part storyline that finds Spider-Man trying
to help a confused Nancy Rushman discover if she really is
the Black Widow.
WARNING: This campaign requires owning or borrowing a lot of
S.H.I.E.L.D. agents and/or troopers.
BACKGROUND: Spider-Man rescues a pretty redhead (who bears a
striking resemblance to the Black Widow) from a bunch of
thugs. She doesn't remember where she is, where she's going
or why she was walking around. They discover the Black
Widow's costume in her purse and Spider-Man suggests that
she try it on to see if it fits. Then out of nowhere,
S.H.I.E.L.D. agents attack the both of them.
GENERAL RULES: The players may not use named duplicates in
these scenarios. But, in order to give the players more
freedom in team building, different versions of each may be
used in different scenarios.
NOTE: The two players should decide before the campaign
begins whether any characters from Marvel’s ULTIMATES
universe are available for this campaign. If the players
cannot agree, then resolve the issue with a die roll.
MAPS: Each scenario requires using a specific map. If a
particular map is not available, then the players should be
able to decide on an appropriate substitute. Resolve any
disputes with a die roll.
***** SCENARIO #1: One of the Units land and is hell-bent on
shooting Nancy. Spider-Man tries to take one of the units
down using his webbing, but is quickly overwhelmed by the
number of S.H.I.E.L.D. Agents.
TEAMS: 100 point teams.
Player 1 chooses any version of the Black Widow and
Spider-Man.
Player 2 forms a 100 point team of figures with the
S.H.I.E.L.D. team ability. No Medics!!!
MAP: Any indoor map.
SET-UP: Choose sides and set up normally, with Player 2
moving first.
SPECIAL RULES:
"This Costume, It's Like A Second Skin…It's Almost
Indecent!" Spider-Man and the Black Widow must reach the map
edge directly across from their starting area.
"No Way To Treat A Lady." The scenario ends after 10 turns.
VICTORY: Players score victory points per the standard
rules. If Player 1 gets Spider-Man and the Widow to the
opposite side of the map, Player 1 wins the scenario,
regardless of victory points.
***** SCENARIO #2: Spider-Man and Nancy evade the agents as
long as they can, until both are brought down by Nick Fury
himself! When Spider-Man awakes, Nancy is gone. It turns out
that S.H.I.E.L.D. captured her because they suspect she has
information about a plot to kill the president.
Peter finds the location of S.H.I.E.L.D. headquarters and
makes his way into the building. After knocking out a
security guard, the Widow meets Spider-Man again and they
escape.
At Peter Parker's apartment, the Widow is recovering from
amnesia --she screams with flashbacks of recent events.
Peter attempts to calm her down, when suddenly his
spider-sense goes off and Fury kicks open the door. As Nick
escorts them to his car, it explodes. Miraculously, no one
is injured, but the ambush begins...
TEAMS: 100 point teams.
Player 1: Rookie Ultimate Spider-Man (31 pts) and Unique
Nick Fury (62 pts). The Rookie Black Widow (30 pts) figure
is also used, but is not included in Player 1's point build.
Player 2: Experienced Boomerang (34 pts); Veteran Silver
Samurai (40 pts) and the "Trick Shot" Feat Card (20 pts).
MAP: Use the outdoor Avengers Mansion map.
SET-UP: In addition to placing objects, each player places
three rubble markers on the map. Player 1 sets up in the
starting area that includes the Avenger's mansion. Player 2
then places his or her figures in the center two rows of the
map.
SPECIAL RULES:
"I'd Like Some Of That Soup Now, Please." The Black Widow
figure starts play on her LAST click. If the Widow is KO'd,
Player 2 receives 30 bonus points.
"Slaughter On 10th Avenue!" The scenario ends after 10
turns.
VICTORY: Players score victory points per the standard
rules. Player 2 adds additional victory points as described
in Special Rule 1, if applicable. If Player 1 wins, the
villains are driven off before they can finish the job.
If the villains manage to KO the hero's team, Player 2 wins
a decisive victory --ending the campaign and Fury's career!
***** SCENARIO #3: The Viper has taken over the heli-carrier
with the help of Silver Samurai, Boomerang and a bunch of
hypnotized S.H.I.E.L.D. agents. Nick Fury is in his air-car
communicating to a hypnotized Clay Quartermain, and he is
cleared for landing. Viper plans to kill him aboard, for
fear of drawing attention outside the carrier by simply
shooting him down.
Elsewhere, Spider-Man and the Black Widow are using gliders
(undetectable by the carrier's scanners) to get closer and
eventually inside. As Fury lands, another watches from a
distance. Just as Fury is attacked by hypnotized S.H.I.E.L.D.
agents, the star-spangled avenger leaps to his aid...
TEAMS: 100 point teams.
Player 1 chooses any version of Captain America plus Nick
Fury. On Player 1's first turn, he or she must give Nick
Fury a non-pass action.
Player 2 picks any version of Boomerang. To round out his or
her team to 100 points, he or she may use any combination of
S.H.I.E.L.D. agents and/or troopers.
MAP: Use the indoor X-Men Danger Room map --but ignore
hindering terrain. This is a hangar below the Helicarrier
flight deck (use your imagination).
SET-UP: Before placing objects, Player 1 places his or her
Nick Fury figure in the center of the map. Player 2 places
two S.H.I.E.L.D. figures in the center, but at least two
squares away from the Nick Fury figure. Players then place
their remaining figures in their chosen starting areas,
following the standard rules.
SPECIAL RULES:
"Ms. Viper, Madame? We Have A Compromise In The Security
Envelope --" Player 2 may attempt to capture Nick Fury
during play. See the "Captured Figures/Tokens" section of
the map rules for details on capturing. If Player 2 brings
the captured Nick Fury figure to his or her starting area,
the figure is removed from play and is worth double victory
points.
"You Wanna Mess With Fury? I'll Show Ya Who Yer Messin'
With!" The scenario ends after 10 turns.
VICTORY: Players score victory points per the standard
rules. Player 2 adds additional victory points as described
in Special Rule 1, if applicable. *****
FINAL SCENARIO: In a store room inside the heli-carrier,
S.H.I.E.L.D. officers corner Spider-Man and the Black Widow.
The Viper wants to see to it, personally, that the Widow is
executed. TEAMS: 200 point teams.
Player 1 uses the remaining hero(s) from scenario #3 plus
any version of Spider-Man and the Black Widow. Player 2
picks any version of the Viper (or the Madame Hydra LE) and
Silver Samurai. To round out his or her team to 200 points,
he or she may use any combination of S.H.I.E.L.D. agents
and/or troopers. Player 2 may also use the Clay Quartermain
LE.
MAP: Use the indoor X-Men Danger Room map.
SET-UP: Player 1 determines his or her starting area. Player
2 places his or her figures in the center of the map. Player
2 goes first. SPECIAL RULES: There are no special rules for
this scenario VICTORY: If the Viper is KO'd, Player 1 wins
the scenario. If after 10 turns the Viper is still in play,
Player 2 wins. The heroes may be dreadfully outgunned at
this point, but fortunately all they have to do is KO the
Viper. If Player 1 wins, the president's life is saved and
the Black Widow lets Spider-Man down easy. If Player 2 wins,
Viper escapes while mentioning that the President's life is
at stake --just when he is about to make a speech before a
joint session of congress.