Heroclix Marvel Team
1. Doc Samson-91 Points-Experienced-With Leap Climb, Super Strength, Invulnerability, and Perplex, this fig should be included in any team.
2. Nightcrawler-83 Points-Unique-With Hypersonic Speed and Super Senses, this X-Men is a good clix to boot. But, talk is that people have discovered ways to crush him, sadly.
3. White Queen-80 Points-Experienced-A chick with Mind Control, Incapacitate, Super Senses, and Leadership, she can really do some damage with an attack power of 10.
4. Dr. Strange-71 Points-With-With Phasing, Super Strength, Ranged Combat Expert, and in later clix he gets Support, Telekenieses, Enhancement, and even one click of Probability Control! Phew! Makes him a good flyer to have on any team.
5. Bullseye-31 Points-Expierienced-A Ranged Combat Expert with Energy Shield/Deflection and a Range of 10, including two separate ranged attacks!
6. Destiny-29 Points-Veteran-This character only specialty is its Probability Control. But if attacked, Super Senses is available.
7. A.I.M. Medic-17 Points-Veteran-Common Medic used to heal weakened friendlies.
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Strategies- Start off with Dr. Strange right next to either Nightcrawler or Doc Samson. Strange can taxi Nightcrawler so he can zip around and attack. Nightcrawler's Super Senses throughout the dial make him an in and out character. Or, he can taxi Samson to make powerful hits on foes with his Perplex and pick up heavy items with Super Strength. Samson can also hop on and off buildings to make it harder to be attacked by non-climbers and non-flyers. Meanwhile, Strange may either attack a nearby foe with his high range of 10 and Ranged Combat Expert or Mind Control them. Phasing threw objects or buildings are a plus too. With Bullseye, Destiny, White Queen, and Medic left, start heading out with Bullseye or White Queen. Bullseye has incredible "sniping power". Move him in a good spot near foes and attack them from 10 squares away with Ranged Combat Expert. He may also attack two different foes with his double lightning bolts if the dice is rolled right. If attacked from a range, his Defensive Power raises 2 for Energy Shield/Deflection, but sadly lasts for one click. But that's why he is a Ranged Combat Expert, he makes far away hits and if hit from far away, he can defend himself. If Bullseye is used right, you can keep his clix to full and keep his Energy Shield. Now, move out The Almighty Destiny. Move her to a spot where she can see a good number of friendly and foe figs, but not TOO close. If shes attacked, or friendly foes are being attacked, she can make the attacker re-roll, or if attacking, make the attacking fig re-roll for better odds. Probability Control can be used only once per turn. If Destiny is attacked, don't forget her Super Senses. Now White Queen and Medic. White Queen with her Incapacitate and Super Senses will work here. If a strong fig such as a Juggernaut, Hulk, or Abomination is foes, use Incapacitate to make them knock themselves out with pushing. Her Mind Control is quiet well too with 10 Attack power. Use her Mind Control to move foe figs away or make them attack their own. Remember, if attacked, use Super Senses. Now the Medic. It's obvious. Just get fairly close to friendly figures and when they are weakend, heal them to full or near full. That is all the strategy that is needed to hold up a good fight.
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Figs Helping Figs-First off, Dr. Strange with Bullseye is very dangerous together. If neither Nightcrawler or Doc Samson are chosen to fly with Strange, then Bullseye is the way hands down. Either fly him to a 10-Ranged location to attack foe figs, or later in Strange’s dial, he can Telekinesis him to a location making them a very dangerous. Same thing with Nightcrawler and Strange. Use Strange to taxi Nightcrawler to a foe figure. Options are, A: Attack with Nightcrawler and use all of his movement to zip out of attack range. Or B: Attack with Dr. Strange AND Nightcrawler to take make the KO of that fig easier for weaker friendlies, then let Nightcrawler get away and Strange, sadly, wide open. An effective helping hand from White Queen. If she is near a foe figure, and Doc Samson or Strange are about, use her Mind Control to make the doe fig move toward attacking range of Samson and/or Strange. Good combo with Destiny and Strange. If Strange is nearly dead, on his second to last click, he has Probability Control. If he is able to fly and get Destiny, you can see where this will lead. If they are both near a battle area, they can make the attacking foe re-roll TWICE, or if the friendly figs are attacking, and they don’t get good dice number, they can DOUBLE there odds of successfully making an attack. Another helping hand from Strange. Throughout his dial, he has Incapacitate. If White Queen is available, he can Taxi her to stronger figs such as Juggernaut, Hulk, or Abomination and make them knock themselves out with pushing until they can push no more. You can’t just leave the Medic out! He/She helps everyone out with her Support when friendlies are weak! She could heal Dr. Strange, then put Strange’s healed clicks to good use.