Hostile Hostel / Creeping Inn – Midnight Hunt
Date Reviewed: October 26, 2021
Ratings:
Constructed: 1.67
Casual: 3.00
Limited: 3.42
Multiplayer: 2.92
Commander [EDH]: 3.33
Ratings are based on a 1 to 5 scale. 1 is bad. 3 is average. 5 is great.
Reviews Below:
David
Fanany
Player
since
1995
Quite apart from the repeatable sacrifice outlet and the Un-set worthy play on words, Hostile Hostel offers some interesting things to a deckbuilder. For one thing, 3/7 is a power and toughness combination you rarely see and that surprisingly many opponents won’t be ready to deal with. That makes the Creeping Inn’s attack trigger very hard to stop, as it won’t die during combat as often as many creatures, in addition to relying on your own graveyard. And it scales very well to multiplayer settings – any opponents there who let you set it up are probably going to regret it in short order.
Constructed: 2/5
Casual: 4/5
Limited: 4/5
Multiplayer: 4/5
Commander: 4/5
A hotel that steals the soul of the living to power itself? Sounds fun. Hostile Hostel certainly exists more to be flipped than to sit idly and produce mana, though it takes several turns to get there. With enough fodder, though, Hostile Hostel turns into Creeping Inn, a delightful pun of a name that serves as both a removal-resistant clock and as an effective finisher. I think it’s a particularly odd puzzle without immediate solution, as it’s slow to flip and needs mana to protect itself, but a 3/7 that can phase itself out and doesn’t actually need to connect to bleed opponents out can make for a fun finisher if you can set up for it, and there are plenty of decks that like to load up their graveyard. It’s probably a step too slow for Constructed, but I could see this doing a lot of rude things if the right format allows for it.
Constructed: 2
Casual: 4
Limited: 4.25 (anything able to dodge removal on command is brutal, and a 3/7 is tough enough to kill already)
Multiplayer: 3.75
Commander: 4
Hostile Hostel
This card is cute…or so I thought. At first glance, I thought “Oh I could use this in a token strategy to get it to flip, this should be really easy!” and that is true. But…and this is a big BUT it is pretty useless once it flips and I don’t have any creatures in my graveyard because all I sacrificed was tokens and I can’t use the ability of Creeping Inn, so I just have a 3/7 artifact creature that doesn’t do anything. What’s the alternative then? A weeny strategy? That could work, but the ability is just a ping for 1 or 2 damage each turn (if I even attack with it) so again it goes back to what is the point? I don’t see how this is a mythic rare, this should be a dollar rare at the best. Please let me know on Twitter (@miketheborg9) if I am missing something…as I type this I genuinely think this is just a really bad card. Activating the ability only as a sorcery on the land side is so slow!
Constructed: 1/5
Casual: 1/5
Limited: 2/5
Multiplayer: 1/5
Commander: 2/5
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