Hugin the Runick Wings
Hugin the Runick Wings

Hugin the Runick Wings – #TAMA-EN037

2 “Runick” monsters – If this card is Special Summoned from the Extra Deck: You can discard 1 card; add 1 “Runick” Field Spell from your Deck to your hand. If another card(s) you control would be destroyed by card effect, you can banish this card you control instead. If this card on the field is destroyed by battle or card effect: Return this card to the Extra Deck.

Date Reviewed:  November 23rd, 2022

Rating: 3.25

Ratings are based on a 1 to 5 scale. 1 is awful. 3 is average. 5 is excellent.

Reviews Below:


KoL's Avatar
King of
Lullaby

Hello Pojo Fans,

Hugin the Runick Wings wraps up the week and is our first Runick Fusion Monster we’ll be reviewing.

Two Runick monsters are needed, like with all Runick Fusion Monsters, and like all Runick Fusion Monsters, you’ll be Special Summoning them using any of your Runick Spell cards rather than running Runick monsters alongside a Fusion Spell. When Special Summoned from the Extra Deck, (no fun off Monster Reborn) 1-for-1 Runick Field Spell search from the Deck. Getting that Field Spell though is crucial. Being able to activate Runick Spell cards from the hand during your opponent’s turn eliminates them as targets on the field to be negated. Also, the draw ability each turn you activate a Runick Quick-Play Spell to cycle back up to three Quick-Play Runick Spells and then draw that many cards…no discard, this is Graceful Charity without the discard, and all it takes is you cycling back your Quick-Play Spells to the bottom of the deck. You will be drawing into likely pieces of your normal strategy, but it doesn’t matter when you are drawing up to three cards.

Destruction protection for a card(s) you control through banishing Hugin instead isn’t bad coming from a 0/0ATK/DEF monster. If anything, your opponent will force a battle to get rid of Hugin instead of using up an effect to get her to banish herself. Destroying her only returns her to the Extra Deck so you only need to run one copy of her, maybe two if you see yourself using that effect of hers, though I think one would suffice.

Hugin is all about getting you to that Field Spell. It pays for itself and then some the more Runick Spells you can cycle back. Nice banish effect to protect even if she has to be on the field for it to happen, and cycling herself back when destroyed is good utility. Life Points don’t matter to most players, so even if you take a huge hit from her being in a battle, as long as you have LP left at the end of the turn, you should be okay.

Advanced-3/5     Art-4/5

Until Next Time
KingofLullaby


Crunch$G Avatar
Crunch$G

Got to review at least one monster this week, so might as well look at 1 of only 4 Runick monsters, all being Fusions, and the one of choice is Hugin the Runick Wings.

Hugin is a Level 2 LIGHT Fairy Fusion with 0 ATK and DEF. Stats do nothing, LIGHT and Fairy is nice, and being a Level 2 lets Runick play Sprights. Fusion Materials, if it ever becomes relevant, are 2 Runick monsters, but Runicks got no way to Fusion Summon this and you’ll never actually Fusion Summon in Runicks anyways unless we get some way to change that. The first effect triggers on Special Summon, letting you discard a card to search for a Runick Field Spell. There’s only 1 Field Spell in the archetype, but it’s so important that you want it as fast as possible, so every Quick-Play getting you to this to search it is great to have. The discard is fine since the Field Spell can make up for that. Second effect triggers if another card(s) you control would be destroyed by a card effect, letting you banish this card you control instead, giving said Field Spell some protection. Finally, upon this card being destroyed, it returns to the Extra Deck, so you can summon it again for some defense or to get another Field Spell, though honestly this is a Fusion worth having multiples of in Runick anyways to ensure you can keep getting to your Field Spell. It’s the most important card in the archetype, so the searcher for it is key.

Advanced Rating: 3.75/5

Art: 4/5 I mean, she’s nice and all. Probably the best looking Fusion they got.


Mighty Vee
Mighty
Vee

The first (and for now only) Runick monster we’re covering, Hugin the Runick Wings is a level 2 LIGHT Fairy Fusion monster. LIGHT Fairys are pretty common, but in a meta context, being level 2 is great for that coveted Spright synergy, as Spright Runick was a meta contender in the previous format. Interestingly, it does have a Fusion requirement of 2 Runick monsters, but since Runick has no in-house Fusion Spells, in addition to the Extra Monster Zone requirement on the Quick Plays, it’s almost impossible to Fusion Summon them this way, so you might as well just use the Runick Quick Plays to summon it. Predictably, being level 2 lends to an abysmal statline of 0 attack and defense, though I question why they didn’t simply make it level 1 (maybe the Spright synergy was planned?).

Hugin oddly has three non-once per turn effects, though what they actually do aren’t very conducive to looping, so I wouldn’t be concerned about abuse. If Hugin is Special Summoned, you can discard a card to search a Runick Field Spell; currently, the only target is Runick Fountain, so you might as well grab it unless Runick gets a better Field Spell in the future. Hugin can also banish itself to protect another card (or cards) you control from being destroyed by a card effect. The intent is pretty clear; you’re supposed to use it to protect Runick Fountain or any of your other backrow, though in hybrid builds (like Spright) you can protect your other monsters from board wipes as well. Finally, if Hugin is destroyed by battle or card effect, you return it to the Extra Deck instead. While it doesn’t synergize with the second effect, it is nice that it recycles itself so you don’t need to waste resources with outside cards. Overall, searching Runick Fountain alone makes it a mainstay in most Runick decks, so run at least one.

Advanced: 3/5

Art: 4/5


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