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Incoming Machine! – Yu-Gi-Oh! Card of the Day

Incoming Machine!
Incoming Machine!

Incoming Machine! – #ROTA-EN050

Add 1 monster that mentions “Max Metalmorph” or 1 “Metalmorph” Trap from your Deck or GY to your hand. If you control a “Metalmorph” Trap: You can banish this card from your GY, then target 1 Defense Position monster your opponent controls; change it to face-up Attack Position. You can only use this effect of “Incoming Machine!” once per turn.

Date Reviewed:  November 6th, 2024

Rating: 3.17

Ratings are based on a 1 to 5 scale. 1 is awful. 3 is average. 5 is excellent.

Reviews Below:



King of
Lullaby

Hello Pojo Fans,

Incoming Machine! is your RoTA for the archetype.

Search out a monster or a Trap that metntions Max Metalmorph or a Metalmorph Trap and add it to the hand, simple and needed in a set for the archetype. I think nine times out of 10 you will be searching out Metal Illusionist to get stuff going, but there will be other times where you need to get to that Max Metalmorph. It being able to cover the grave to add to your hand makes almost certain that you aren’t running out of something to search.

Banish to change a Defense Position Monster to face-up Attack Position isn’t that great of an effect. Link Monsters cannot be flipped face-down, and no one is really playing defense nowadays. However, as always, there will be times where someone tries to wall-up with a hand trap, and that is when this card’s grave effect comes into play and allows for you to hit them for damage. Maybe paying half your LP to activate a Max Metalmorph from your Graveyard would’ve been a better effect, but like I said, there may come a time where this effect is useful and that’s why it’s on the card.

It is 2024, every archetype gets a RoTA (typically) and this archetype for sure needed something like this. Whatever piece you want you can get. Metal Illusionist will be the prime target as it gets you Max Metalmorph, can draw you a card if you have a copy of Max Metalmorph in your grave, and will set up the Special Summon of your big boss monster(s) on your opponent’s turn, but you could have that already and use this to get something else.

Advanced- 3/5     Art- 4/5

Until Next Time,
KingofLullaby



Crunch$G

Every theme needs consistency, so Max Metalmorph gets a searcher for the whole strategy with Incoming Machine!

Incoming Machine! is a Normal Spell that lets you add any monster that mentions Max Metalmorph or any Metalmorph Trap from your Deck to your hand, basically getting you to whatever piece you need to make the strategy work. No HOPT on the searching, so you can get multiple cards, but I don’t know if you’d need it. If you control a Metalmorph Trap, you can banish this card from the graveyard to switch a Defense Position monster the opponent controls to Attack Position, which I guess can help you get some more damage in. The latter effect is oddly the only HOPT on it, which is the more underwhelming one compared to searching. It’s always good to have a searcher, and it’s fine for a more pure Max Metalmorph strategy. When it comes to running it as an engine, I don’t think you’d need it when you got other cards to do things for you when you don’t have the Max Metalmorph cards, especially when you could potentially draw those cards as well to make this a brick. If you run it, keep it to pure Max Metalmorph Decks honestly.

Advanced Rating: 3/5

Art: 4/5 Don’t think Axe Raider can beat Metalzoa.



Mighty
Vee

Today’s an easy day since we’re covering Incoming Machine!, a Normal Spell adjacent to the Metalmorph deck. On activation, it has a simple non-once per turn effect to either search a monster that mentions Max Metalmorph or a Metalmorph Trap, or recycle one such card from your Graveyard. Metal Illusionist pulls off the deck’s “full combo” (as much as you could describe it as one, anyway) all on its own, so it’s effectively 3 more copies of Illusionist. Recycling is fine, but not super impactful in this deck specifically since Metalzoa X and Red-Eyes Black Fullmetal Dragon can be summoned from the Graveyard anyway, and Max Metalmorph on its own doesn’t help. You’ll likely be searching more copies of Metal Illusionist anyway to thin out your deck. Incoming Machine!’s other effect is oddly the hard once per turn effect, only usable if a Metalmorph Trap is active on your field– it’ll let you banish it to target one of your opponent’s defense position monsters and force it to face-up attack position. It’s a cute reference to Bandit Keith using Stop Defense, and in a pinch it can help you get out a bit of extra damage against your opponent. Other than that, as common with these effects, it’s definitely not worth using Foolish Burial Goods for, and I find it a little weird that this is hard once per turn (not that I’m complaining about the first effect not being once per turn). It’s a very simple card, so there’s not much else to praise or criticize about it; great searcher and recycler, play 3 in Metalmorph focused decks, optional in hybrids where Metalmorph is a minor engine.

+Makes Metalmorph even more consistent
+Can help squeeze in a little extra damage
-Graveyard effect isn’t too useful or interesting

Advanced: 3.5/5
Art: 3.5/5 I don’t think Axe Raider is going to have a fun time…


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