Induced Amnesia
Induced Amnesia

Induced Amnesia
– Rivals of Ixalan

Date Reviewed:
January 17, 2018

Ratings:
Constructed: 3.00
Casual: 3.00
Limited: 2.42
Multiplayer: 3.08
Commander [EDH]: 3.42

Ratings are based on a 1 to 5 scale.
1 is bad. 3 is average.  5 is great.

Reviews Below: 


David
Fanany
Player
since
1995

This is a surprisingly powerful effect and one that just screams “combo”. Digging such a huge way into your deck would be one thing, but then potentially doubling the size of your hand later on for just the cost of getting the enchantment off the table is just crazy. I’m not sure there’s anything that really makes an instant-win with it in Standard – it’s not quite the new Memory Jar, in other words – but even drawing twice as many Merfolk or Pirates as your opponent is pretty good. It’s definitely going to be one to watch.

Constructed: 3/5
Casual: 4/5
Limited: 2/5
Multiplayer: 3/5
EDH/Commander: 3/5 

King Of Hearts
King Of
Hearts

Induced Amnesia is the second of only three story spot light cards from Rivals of Ixalan. The ability lets you get rid of an opponents potential threats while possibly giving them better cards. But that’s not the reason to play this card. The main draw of this card is the potential to double your hand, just add a bounce spell. Although the tools are scarce in Standard and Limited, Induced Amnesia can go wild in commander. Kydele and Tishana players rejoice. 

Constructed: 3
Limited: 2
Casual: 3
Multiplayer: 3
Commander (EDH): 4

 James H. 

  

Induced Amnesia calls to mind Memory Jar in a roundabout way, though this is a far weirder take on it. It’s one-sided, and it merely replaces your hand with a new hand…the catch being that, if you can crack Induced Amnesia, all the cards come back, and they join what’s left from your new hand.

You can use this either to get deeper into your deck or to get rid of cards your opponent has that might be a threat to you immediately or down the road. And with it being an enchantment, it has the usual enchantment resilience to removal: black and red can’t deal with it, and the other colors rarely maindeck enchantment deck.

I think it has potential, though whether or not it lives up to it is another question. There has to be a combo deck where this can shine, but it can do nice amounts of disruption all the same absent an ideal home.

Constructed: 3
Casual: 3
Limited: 3.25
Multiplayer: 3.25
Commander: 3.25

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