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Infernoble Arms – Durendal – Yu-Gi-Oh! Review

nfernoble Arms - Durendal
nfernoble Arms – Durendal

“Infernoble Arms – Durendal”
– #ROTD-EN053

While this card is equipped to a monster: You can add 1 Level 5 or lower FIRE Warrior monster from your Deck to your hand, then destroy this card. If this card is sent to the GY because the equipped monster is sent to the GY: You can target 1 Level 5 or lower FIRE Warrior monster in your GY; Special Summon it, also you cannot Special Summon monsters for the rest of the turn, except Warrior monsters. You can only use 1 “”Infernoble Arms – Durendal”” effect per turn, and only once that turn.

Date Reviewed: 
November 3rd, 2020

Rating: 4.0

Ratings are based on a 1 to 5 scale. 1 is awful. 3 is average. 5 is excellent.

Reviews Below:


King of
Lullaby

Hello Pojo Fans,

“Infernoble Arms – Durendal” may be one of the better Noble Knight Equip Spell cards.

Searcher for all Infernoble Knights while attached (and a good 1-for-1), Infernoble Knight Monster Reborn when hitting the grave while attached to a monster. Locking you into Warrior monsters for the turn isn’t any kind of restriction for Infernoble/Noble Knights. The reborn will work for any Infernoble Knight main deck monster, as well as two of the Synchro Infernoble Knights: Captain Roland and Captain Oliver. Most of the time you’ll equip Durendal and immediately trigger the search and destroy. There will be times though that you equip so you can Link or Synchro Summon and get another Special Summon. Many of the Infernoble Knight monsters can pull monsters from the grave, but this is a far easier way to get another monster on the field.

Regardless of once per turn, this card is a good one for the archetype. If it could be used with the Noble Knights as well it would be even better.

Advanced-4/5     Art-3/5

Until Next Time
KingofLullaby


Crunch$G

Noble Knights aren’t the only ones that changed as the Noble Arms now become Infernoble Arms and we got the best one here in Durendal.

Durendal is an Equip Spell that can be equipped to any monster. While equipped to a monster, you can search a Level 5 or lower FIRE Warrior from the Deck and then destroy this card, which is great searching and offers some pretty good options even outside Infernoble Knights like Super Quantum Red Layer and Sublimation Knight or get any of the archetype monsters you need like Renaud or Oliver. If this card is sent to the graveyard because it was sent there while equipped to a monster, you can revive any Level 5 or lower FIRE Warrior at the cost of not being able to Special Summon non-Warriors for the rest of the turn, which is an effect that isn’t as likely to come up since this would probably be destroyed by its first effect before you could use this second one, and it does restrict your plays. You only get one effect per turn and only once that turn, and it’s likely the first one as previously mentioned. Honestly, nothing about the Infernoble Arms feel like proper Equip Spells, but as a card this is actually really solid and worth having a few copies of in FIRE Warrior Decks for consistency.

Advanced Rating: 4/5

Art: 4.5/5 Pretty nice sword, worthy of being displayed the way it is.


Alex
Searcy

Naturally in a week of the Knights, we have to cover at least 1 Equip Card, and here we have Infernoble Arms-Durendal.  So while Equipped to a Monster, (any Monster, most likely a Warrior, but openness is nice) you can send this card to the Graveyard to add a Level 5 or lower Fire/Warrior Monster from your Deck to your Hand.  A Level 5 would require a Tribute, so giving up a Magic instead to get it to your Hand immediately is really cool.  Not quite the same as a Tribute, but if you choose Level 4 or lower, that becomes irrelevant anyway.  If sent to the Graveyard because the Equipped Monster was, you again can Target a Level 5 or below Warrior/Fire Monster from your Graveyard and Special Summon it to your Field.  That’s still a nice, honest trade, losing one Magic card (although in this case the Monster as well) to bring a Monster back.  You’re really only losing the Magic card, so the Monster presence returning should at least keep you even.  Nothing saying it can’t be the Monster that was Equipped with this either.  You’re prevented from Special Summoning Non-Warriors for the rest of the turn, but in the Theme (as well as hybrids) that shouldn’t be an issue at all.  You can only use one effect here per turn, which I think is fair, but you can use more than one of these a turn, so that can still work well in your favor.

Rating:  4/5

Art:  4/5  As advertised.

History from Professor Alex:  This is the sword of Roland, legendary paladin of Charlemagne in French epic literature. It is also said to have belonged to young Charlemagne at one point, and, passing through Saracen hands, came to be owned by Roland. The sword has been given various provenances.

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