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Infernoid Evil – Yu-Gi-Oh! Card of the Day

Infernoid Evil
Infernoid Evil

Infernoid Evil – #BLTR-EN013

2 “Infernoid” monsters
If this card is Fusion Summoned: You can banish 1 “Infernoid” monster from your GY; send “Infernoid” monsters with different names from your Deck to the GY equal to the banished monster’s Level. If this card is sent to the GY or banished: You can add 1 “Void” Spell/Trap from your Deck to your hand. You can only use each effect of “Infernoid Evil” once per turn.

Date Reviewed:  August 12th, 2024

Rating: 4.25

Ratings are based on a 1 to 5 scale. 1 is awful. 3 is average. 5 is excellent.

Reviews Below:



King of
Lullaby

Hello Pojo Fans,

Infernoid Evil begins our look at the new Infernoid support…fitting as we just finished with their opponents: the Ritual Beasts.

Whenever you see any Fusion Monster that is Level 5 and below you immediately check if it is an Instant Fusion target, and Infernoid Evil is. Level 1 DARK Fiend that gives you a Foolish Burial of an Infernoid and all it costs is a banish of an Infernoid. The Foolish Burial depends on the Level of the Infernoid banished in the graveyard. Decatron will net you one, while something like Devyaty will get you nine Foolish Burials. Not saying you’ll always need that many mills from the Deck, but with the Special Summon of Infernoids depending on matching Levels/Ranks with stuff you banish in the graveyard, this is an easy card to facilitate that. You could go Foolish Burial, banishing Devyaty, then Instant Fusion Evil to banish and get that nine mill. The more Infernoids banished, the better Infernoid Tierra becomes, and you’ll always have ways of getting them back to the graveyard.

When Evil gets sent to the grave or is banished, you get a free Void Spell/Trap from the Deck to the hand, paying for itself. With Infernoids now having a Link Monster of their own (though any DARK or generic Link 2 worked as well), it will be easy to get both effects off in the same turn.

Infernoid haven’t been much of anything in a good long while, but this kind of support can help jumpstart their strategy once more.

Advanced- 4/5     Art- 4/5

Until Next Time,
KingofLullaby



Crunch$G

The Terminal World coverage finishes up with the last archetype to receive support, Infernoid, and we start their week off with a brand new Fusion: Infernoid Evil.

Infernoid Evil is a Level 1 FIRE Fiend Fusion with 1100 ATK and DEF. Stats are whatever since it’s Level 1, FIRE is good, Fiend is great. Fusion Materials are any 2 Infernoid monsters, giving you a Fusion much easier to summon than Infernoid Tierra, especially with this being an Instant Fusion target. Upon being Fusion Summoned, you can banish any Infernoid monster from the graveyard to send Infernoid monsters from your Deck to the graveyard equal to that monster’s Level. This technically can let you send up to 11 monsters from the Deck to the graveyard if you banish an Infernoid Tierra. If you rely just on the Main Deck line-up, you can banish Infernoid Onuncu to get 10 monsters in the grave and likely leave Decatron in the Deck. I don’t know if you’ll want to send 10 since you’ll want names in the Deck for Decatron to send and copy, so maybe a Level 5-8 would be preferred. If this card is sent to the graveyard or banished, you can search for any Void Spell/Trap from the Deck, basically meaning using this as Link Material or cost to summon a basic Infernoid will get you to any of the Spell/Trap line-up that Infernoid has, from their Fusion Spell, to another searcher for your Void cards, to a Trap to summon 3 from Deck to get 2 Decatrons and your Level 6 out, to a Card Destruction. Each effect of course is a hard once per turn. Evil does everything Infernoid would want it to do. It’s a searcher for their backrow and it gets a ton of names in the graveyard so you have fuel to summon your big Infernoids. It’s also Level 1, so its Level doesn’t get in the way on its own from you summoning your Infernoids, as long as you keep the Levels of Effect Monsters on the field below 8. Evil is a staple for Infernoid, probably a few copies with a couple ways to summon it like Void Imagination, Instant Fusion, and Dark Fusion. It’s great support.

Advanced Rating: 4.5/5

Art: 4.5/5 EVILLLLLLLLLLLLLL



Mighty
Vee

The last of the Terminal World support waves, our Terminal Revenge coverage concludes this week with the Infernoid support (still suffering without That Grass Looks Greener). The first card we’re covering is Infernoid Evil, a level 1 FIRE Fiend Fusion monster that takes any two Infernoid monsters as material, though you can also cheese it out with Instant Fusion if you have the opportunity. Its stats are surprisingly high for a level 1 monster, with 1100 for both attack and defense. Granted, that’s not very impressive in the grand scheme of things.

Like Repair Genex Controller, Infernoid Evil caused a lot of buzz on reveal, and you can see why thanks to the first of its two hard once per turn effects, triggering if it’s Fusion Summoned to banish an Infernoid from your Graveyard then send the same number of Infernoid monsters with different names from your deck to the Graveyard as the level of the banished Infernoid. If you remember that Infernoid has a level 10 monster (Infernoid Onuncu), this means you can potentially mill a whopping 10 monsters. Many sounded the alarm about this being one of the most broken effects ever printed, and while it is on paper, it’s easy to forget that Infernoids require a massive amount of resources to even get going. In practice, you’ll probably be banishing one of the middle-level Infernoids for a good balance of bodies. Evil’s other effect is certainly no slouch, triggering if it’s sent to the Graveyard or banished to search any Void Spell or Trap. Obviously you’ll grab what you need most, but a safe search is always Void Feast, since it’ll provide bodies for Infernoid monsters to activate their effects, particularly their new boss monster. The biggest problem with Evil is, ironically, that the deck isn’t very good at making it. Their only in-house way to make Evil is Void Imagination…which you can only search with Evil! If RNG isn’t your forte, I’ve seen people summon Evil using Snake-Eye combos to generate enough bodies to summon Proxy F Magician (Infernoid Decatron being a level 1 FIRE monster certainly doesn’t help); this strategy works, but it demands quite a bit of deck space which is an inherent issue of Infernoid. I wish it was easier to make, but Evil is still an extremely powerful card you should try to make whenever possible.

+Hilariously powerful effect that can load the Graveyard with lots of Infernoid monsters
+Can search Void Feast for disruption and massive advantage
-Rather difficult to make without long combos or a godlike hand
-Forces you to play a large volume of Infernoids to take full advantage of its effect

Advanced: 4.25/5
Art: 4/5 The bug eyes are kinda cute, if only he wasn’t, y’know, evil…


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