Infernoid Flood
Infernoid Flood

Infernoid Flood – #BLTR-EN014

2+ monsters, including an “Infernoid” monster
When your opponent would Special Summon a monster(s) (Quick Effect): You can Tribute 1 monster; negate the Summon, and if you do, banish that monster(s). If a card(s) is banished from your GY (except during the Damage Step): You can banish 1 card on the field. If this Link Summoned card in its owner’s control is destroyed by an opponent’s card: You can Special Summon 1 “Infernoid” monster from your Deck, ignoring its Summoning conditions. You can only use each effect of “Infernoid Flood” once per turn.

Date Reviewed:  August 16th, 2024

Rating: 4.0

Ratings are based on a 1 to 5 scale. 1 is awful. 3 is average. 5 is excellent.

Reviews Below:


KoL's Avatar
King of
Lullaby

Hello Pojo Fans,

Infernoid Flood is the last card this week and the first Link Monster for Infernoid.

Link 4 was to be expected with Infernoid, they go big or don’t go at all, with the exception of Infernoid Evil, but that monster goes big with its effects. 3000ATK is going to hold up, and while you’ll likely need to have 3-4 monsters for this one, if you can make a Link 3, you can also use that and an Infernoid to make Flood. Being a FIRE that has no restrictions on being Special Summoned from the grave, you immediately think Promethean Princess. Not going to tribute it with a Snake-Eye because it’s a boss monster, but its FIRE Attribute comes in big as does other Infernoid.

Infernoid opponent interaction has been consistent throughout the archetype, so why not have some more? Tributing a monster to negate a Special Summon and banishing that negated summon eliminates a monster from hitting the grave without destroying and potentially gifting your opponent. Tributing an Infernoid does nothing to stop you from re-summoning it from the grave, or opting to fill the grave to banish for a summon from the hand.

Whenever you happen to banish a card from your graveyard (a lot in Infernoid), you get a nice spot removal on the field. Trading out Infernoids in your grave for an Infernoid summon from the hand or grave AND a banish on the field to boot will eat up an effect or eliminate a problem for you, there’s no downside to this. And as the boss monster of an archetype filled with powerful monsters, why not pay for itself upon destruction? Opponent destroys Flood, Flood gets you an Infernoid from the Deck, ignoring the summoning conditions. Those are some beautiful words for an Infernoid player. It’s going to be hard to kill a 3000ATK in battle, but Flood will eat up an effect with its negation power, then force another effect to get rid of it. As long as it’s “destroyed” you will get paid for it. Devyaty and Onuncu are board-wipe cards, while Patrulea, Harmadik, Antra, and Piaty all have various spot removal effects. You will have a good choice no matter what Flood gets you, and the only downside would be if you were out of Infernoids in your Deck…that can happen, so make sure you have at least one for Flood.

Infernoid Flood covers that last bit of negation the archetype needed. It has high ATK, easily summoned in the archetype, and can control the field while not giving up advantage because of the Infernoid summon mechanic from the graveyard. As long as you can fuel the banishing from the grave, your Infernoids are live and keep at least one on the field for Flood to use as fodder.

Advanced- 4/5     Art- 4/5

Until Next Time,
KingofLullaby


Crunch$G Avatar
Crunch$G

Infernoids not liking a lot of Levels and Ranks on the field makes them a prime candidate to get a Link Monster, so here we finally are with Infernoid Flood.

Infernoid Flood is a Link-4 FIRE Fiend with 3000 ATK and arrows pointing Up and triple Downwards in all directions. Great ATK, we remain FIRE/Fiend, and arrows are great. Materials are any 2+ monsters, including an Infernoid, so as long as you can get to an Infernoid, the rest is easy. When your opponent would Special Summon a monster(s), you can tribute a monster to negate the summon and banish that monster(s). The Deck had Monster Effect negation, Spell/Trap negation, and now we get Special Summon negataion. Link Summoning this should also put Infernoids in the graveyard, so you can summon more Infernoids to be the fodder for this effect. If a card(s) is banished from your graveyard, you can banish a card on the field. Infernoids don’t have a lot of ways to banish cards from their graveyard on their turn, so you’re mostly using this as removal on your turn when you summon your Infernoid monsters, which is fine. Finally, if this Link Summoned card in its owner’s control is destroyed by an opponent’s card, you can summon any Infernoid from the Deck, ignoring summoning conditions. So if the opponent does destroy this, you likely get out an Onuncu or Deyvaty, assuming they are still in the Deck, otherwise you likely stick to a smaller name, which is better than nothing. Hard once per turn on each effect, of course. All the effects overall are fine. It gives Infernoids ways to stop monsters from being summoned, it’s more removal from the Deck, and it floats (though specifically under destruction). It’s weird Inferniods have a Link-4 without getting a smaller Link first like a Link-2 or Link-3, but I guess Konami deemed that too good for a Deck like Infernoid. Play a copy of it and try to end on it, it’s a solid boss for the Deck.

Advanced Rating: 3.75/5

Art: 4.5/5 Certainly has the same presence the other boss monsters have in this Deck.


Mighty Vee
Mighty
Vee

This isn’t Mario’s F.L.U.D.D., it’s Infernoid Evil’s final form and Infernoid’s new boss monster to end the week, Infernoid Flood, a Link 4 FIRE Fiend Link monster. With up, down left, down, and down right arrows, its arrows are great as a monster to put in the Extra Monster Zone (not hard since it’s their first and only Link monster). Flood will take any two or more monsters as long as one of them is an Infernoid; Snake-Eye hybrids will make it incredibly easily since you will have more than enough bodies to combine with Infernoid Decatron. Pure builds are a little trickier as you are at the mercy of RNGesus to provide enough Infernoids to swarm the field with, though fortunately we have Promethean Princess to help climb into it. On the bright side, Flood is a convenient way to get Infernoid Evil off the field to trigger its Graveyard effect. Flood passes the Link 4 vibe check with a solidly average 3000 attack, though honestly would it have been too much to give it Tierra’s attack stat?

Flood packs three hard once per turn effects, so we know we’re in for a treat! The first effect is a Quick Effect, letting you tribute a monster to negate the summon of an opponent’s monster and banish it. In true Infernoid tradition, you’ll need fodder to even use this effect in the first place; the effect itself is quite strong since it’ll ruin any monsters with Graveyard effects. Snake-Eye decks in particular won’t appreciate their Promethean Princess or even Snake-Eye Ash being banished. Flood’s second effect triggers if any card is banished from your Graveyard, letting you banish any card on the field. I was very excited when I first read this effect, then quickly deflated when I realized it’s almost impossible to manually trigger this as a disruption in-archetype. S:P Little Knight can technically help do this, but why waste your banish on that when you can just use S:P’s banish on your opponent? Fortunately, there’s nothing stopping it from being used on your own turn as a boardbreaker as you summon your Infernoids, which can all trigger this effect by summoning themselves. Flood’s last effect triggers if it’s destroyed by your opponent’s card, letting you Special Summon any Infernoid from your deck ignoring its summoning conditions. If you’re confident in your follow-up, you can always bring out one of the heavy hitters like Infernoid Onuncu or Infernoid Devyaty. Otherwise, Decatron might be a good idea if you have a combo planned, but it’ll depend heavily on how behind you are if Flood is in big trouble. With solid disruption and boardbreaking, it’s much easier to summon than Infernoid Tierra and is a much stronger boss monster to boot, so there’s not much else Infernoid can ask for. I wish it were a little stronger and had actual protection instead of floating, but we’re taking baby steps after all.

+Strong banishing summon negation and non-targeting banish are effective in the current meta
+Not very difficult to summon, especially with Snake-Eye combos
-Difficult to trigger the second effect during your opponent’s turn without hassle
-Lacks protection in a deck where recycling can be a struggle

Advanced: 4.25/5
Art: 4.5/5 Oh, so that’s what the new Void cards were leading up to!


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