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Kirri, Talented Sprout – Outlaws of Thunder Junction MTG COTD

Kirri, Talented Sprout
Kirri, Talented Sprout

Kirri, Talented Sprout 
– Outlaws of Thunder Junction

Date Reviewed:  May 13, 2024

Ratings:
Constructed: 1.00
Casual: 3.50
Limited: N/A 
Multiplayer: 3.13
Commander [EDH]: 3.37

Ratings are based on a 1 to 5 scale. 1 is bad. 3 is average. 5 is great.

Reviews Below: 



David
Fanany
Player
since
1995
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Reusing graveyard recursion wins games – just look at the effort people put into building their own effect of that kind, with combinations like Eternal Witness and Crystal Shard. Look at how standalone versions of it, like Debtor’s Knell, tend to be expensive. That’s probably why Kirri’s version of it is so specific; it’s also worth noting that in Commander, you likely won’t get the complete expected range of targets you’re used to when cards like Doran are involved. Even so, it’ll be worth checking the card types of things with a powerful sacrifice or cast ability, and perhaps even more worthwhile to try and fit in lots of lands with effects along the lines of Boseiju, Who Endures or Ghost Quarter.

Constructed: 1
Casual: 3.5
Limited: N/A
Multiplayer: 3
Commander [EDH]: 3


 James H. 

  

Kirri, Talented Sprout is part of the Commander subset.

Kirri, Talented Sprout is a interesting sort of tribal lord that helps win out in a war of attrition, and also helping tribes that historically have not been heavily supported. This isn’t to say they’re bereft of support, but Plants and Treefolk haven’t had a lot of support, and so here we are. A flat power buff is pretty useful, as is the recursion after combat; you get the card back after combat, which means this can have quite a swingy effect in a game. I’d say that this feels more made for the recent tranche of Plants in Outlaws of Thunder Junction, but that makes sense.

Kirri’s issues are pretty plain: it’s a fragile 0/3 with a fairly steep casting cost for the body you get, and one of the tribes it supports are notorious for being a top-end tribe in terms of mana costs (and one that parleys higher toughness values into profit). This definitely isn’t out and out unplayable, as they need to have the removal in case this follows an Avenger of Zendikar to the board…but it feels like fairly anemic support for a tribe that wants a bit more.

Constructed: 1 (the body is bad, and the effect is a bit too slow)
Casual: 3.5
Limited: N/A
Multiplayer: 3.25
Commander [EDH]: 3.75


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