Lacrima the Crimson Tears
Lacrima the Crimson Tears

Lacrima the Crimson Tears – #ROTA-EN014

(This card is always treated as a “Fiendsmith” card.)
If this card is Normal or Special Summoned: You can send 1 “Fiendsmith” card from your Deck to the GY, except “Lacrima the Crimson Tears”. During your opponent’s turn, if this card is in your GY (Quick Effect): You can target 1 “Fiendsmith” Link Monster in your GY; shuffle this card into the Deck, and if you do, Special Summon that monster. You can only use each effect of “Lacrima the Crimson Tears” once per turn.

Date Reviewed:  October 21st, 2024

Rating: 3.83

Ratings are based on a 1 to 5 scale. 1 is awful. 3 is average. 5 is excellent.

Reviews Below:


KoL's Avatar
King of
Lullaby

Hello Pojo Fans,

Continuing our look at Rage of The Abyss, we’re looking at some more Fiendsmith support to start the week…as if it needed any more.

Lacrima the Crimson Tears is always treated as a Fiendsmith card, so there’s your more support for Fiendsmith in regards to attaching Lacrima to a Fiendsmith Fusion, as well as being another LIGHT Fiend to start the chain reaction of Extra Deck shenanigans that is Fiendsmith. Normal or Special Summon Foolish Burial of a Fiendsmith card except herself puts Engraver into the grave to be brought back or used as material for a Fusion Summon through Sequence. On her own though, she is what Fabled Lurrie is right now, but better because she is a Fiendsmith. Summon her, get the Foolish of Engraver and Link Summon Requiem and you’re off to the races.

Lacrima cycling her back to Special Summon a Fiendsmith Link Monster from the grave would have been ridiculous if they hadn’t restricted it to the opponent’s turn. Thankfully it is restricted to the opponent’s turn and you while there are moves you can do, they are less than going through the board build only to start it up again and make things worse. However, in the End Phase you can shufle Lacrima back to Special Summon whichever of the Fiendsmith Link Monsters in your graveyard you want and be ready for the next turn. Lacrima being able to be searched with Tract as well helps with her cycling herself back because you can always pull her from the Deck.

Lacrima is Lurrie, but Fiendsmith with a Foolish Burial for Fiendsmith. She will enable all your combos on her Normal/Special Summon with the added benefit of getting Engraver into the grave. The second ability is more for saving yourself from Battle Damage during the opponent’s turn, or getting your Link Monster to the field in the End Phase to start thing up on your turn. Great card for the archetype and one you’ll see in Fiendsmith (INSERT OTHER ARCHETYPE HERE) decks.

Advanced- 4/5
Art- 4.5/5- Misa Amane on Halloween…or maybe any day ending in “Y”

Until Next Time,
KingofLullaby


Crunch$G Avatar
Crunch$G

From generic good stuff to some small archetype support waves in Rage of the Abyss this week, starting with yet another Fiendsmith card: Lacrima the Crimson Tears.

Lacrima is a Level 4 LIGHT Fiend with 1200 ATK and DEF. Not great stat wise, but LIGHT Fiend is outstanding and this is a Normal Summon you can use for Requiem that also benefits Fiendsmith. It’s always treated as a Fiendsmith card, so you get those benefits like summoning it from Deck with Requiem or using it as material for Fiendsmith Fusions that need a Fiendsmith monster as material. Upon Normal or Special Summon, you can send a Fiendsmith card from the Deck to the graveyard besides another Lacrima, so get an Engraver in the grave that can be revived by returning a LIGHT Fiend to the Deck/Extra. It could dump Spells and Traps, but there are none with graveyard effects until we get Kyrie in Supreme Darkness, and of course we got no other Fiendsmith monsters in the Main besides Engraver. During your opponent’s turn, if this is in the graveyard, you get a Quick Effect to target a Fiendsmith Link in your graveyard to shuffle this into the Deck and revive that monster, which can be good near the end of the opponent’s turn so you have it on yours to summon a bigger Link. HOPT on each effect, which is fine. Lacrima is good for the engine to get more Engravers into the graveyard and that’s about it. It’d be better if the Lacrima Fusion was still legal, but it’s fine as a part of Fiendsmith as it. It’s searchable off Tract, which is searchable off of Engraver, alongside the fact you can get this out of the Deck with Requiem. You only need 1, but it should get better if we keep getting Fiendsmith cards.

Advanced Rating: 3.5/5

Art: 5/5 Of course it got censored, but it’s top notch artwork.


Mighty Vee
Mighty
Vee

With the generics out of the way, this week we’re covering some one-off archetypal support from Rage of the Abyss. This card caused some grief in the OCG with players flabbergasted by Konami’s decision to support the already strong Fiendsmith engine, though fortunately Fiendsmith’s Lacrima being banned in the TCG eases the sting somewhat. Lacrima the Crimson Tears starts the week (not to be confused with Fiendsmith’s Lacrima), a level 4 LIGHT Fiend monster. Naturally, as a LIGHT Fiend it fits the Fiendsmith engine like a glove, as you can search it with Fiendsmith’s Tract. Thanks to its name clause, you can summon it with Fiendsmith’s Requiem too. You can even use it to make Chaos Angel with Fiendsmith Engraver (albeit without the battle protection, which is arguably the weaker effect). Lacrima comes with some unimpressive stats, with only 1200 for both attack and defense, but hey, it’s the same as Fiendsmith’s Sequence!

As mentioned, Lacrima has a name clause to make it a Fiendsmith monster, so it’s valid target for Fiendsmith’s Requiem, and arguably the best target in many cases. Lacrima has two hard once per turn effects, the first triggering if it’s Normal or Special Summoned to send any Fiendsmith card from your deck to the Graveyard except another Lacrima. The obvious answer is Engraver, which can shuffle back another LIGHT Fiend (like, say, a Requiem you conveniently tributed for Lacrima). This’ll let you immediately go into Sequence and it would have made it trivial to get to Fiendsmith’s Lacrima, but since that card’s banned, your options are a little dry without outside engine cards to help. Lacrima’s other effect is a Quick Effect usable during your opponent’s turn, shuffling itself into the deck to Special Summon a Fiendsmith Link monster from your Graveyard. While the Fiendsmith Links don’t do a whole lot for disruption, they’re still good bodies to have for follow-up, and they get even more value if you have I:P Masquerena waiting to Link them off. Lacrima is an excellent card in the sense that Fiendsmith can finally make decent plays off of just Requiem, though banning Fiendsmith’s Lacrima hurts much of the card’s former combo potential. At least the engine is still good at making Aerial Eater! Since Lacrima doesn’t really do much by itself, it’s not hard to see why people only play it at 1 copy as a target for Requiem in both Yubel hybrids and Azamina hybrids. Maybe when Fiendsmith becomes a proper deck on its own you’ll play more copies.

+Gives more value to Fiendsmith’s Requiem if you don’t have any fodder monsters
+Can revive Fiendsmith Links for follow-up or as Link fodder with I:P Masquerena
-Limited usage on its own
-Combo lines are gimped without Fiendsmith’s Lacrima

Advanced: 4/5
Art: 4.25/5 Once again, let’s just say there are certain reasons this monster is popular in fanart…(doesn’t she kinda look like Misa from Death Note?)


Visit the Card of the Day Archive!  Click here to read over 5,000 more Yu-Gi-Oh! Cards of the Day!

We would love more volunteers to help us with our YuGiOh Card of the Day reviews.  If you want to share your ideas on cards with other fans, feel free to drop us an email.  We would be happy to link back to your blog / YouTube Channel / etc.   😉