Level Limit - Area B
Level Limit – Area B

Level Limit – Area B – #AP07-EN010

Change all face-up Level 4 or higher monsters to Defense Position.

Date Reviewed:  July 14th, 2022

Rating: 1.55

Ratings are based on a 1 to 5 scale. 1 is awful. 3 is average. 5 is excellent.

Reviews Below:


KoL's Avatar
King of
Lullaby

Hello Pojo Fans,

Gonna be harsh with today’s Throwback Thursday choice: Level Limit – Area B, because time hasn’t been kind to it…it’s trash now.

This card used to be part of several archetypes and Side Decks. Changing all monsters that were Level 4 and higher to Defense Position was a great way to stop advancing monsters, especially when paired with Skill Drain. The last time it saw hard play though was in 2014 with Geargia, and that was in the Side Deck. Continuous Spell meant consistent stopping power and even if it locked you down too that may not be a problem if you were recovering or building up resources.

Tried going through popular decks to see if this would stand a chance. Against Virtual World you could force them to depend on their Xyz or Link, but they would always try for True King first turn. Drytron? Only if they stayed out of the Extra Deck. Maybe Invoked builds could’ve been held down slightly by this, but with the amount of effects maybe not. Another victim of the expanding game mechanics and card pool. Unlike certain cards, this one I don’t think will be seeing any playing time soon with Xyz and Link now in the game

Advanced-1/5      Art-2/5

Until Next Time
KingofLullaby


Crunch$G Avatar
Crunch$G

Throwback Thursday this week is a card that might help Scareclaws, but is super outdated: Level Limit – Area B.

Area B is a Continuous Spell that forces all face-up Level 4 or higher monsters in Defense Position. I mean, it’s a stall card that used to work. The opponent is likely using a lot of monsters with higher Levels, so being able to force them in Defense is nice to get to whatever win condition you have. This became irrelevant once Xyzs came out and had Ranks instead of Levels, and gets worse now that we got Links with their Link Ratings and the fact they can’t even exist in Defense Position. This used to be able to potentially find a place in the game, but not anymore. Most cards depending on Levels just aren’t as great anymore. Level Limit – Area B is something you keep in the pre-Xyz era.

Advanced Rating: 1/5

Art: 1/5 Boring


Dark Paladin's Avatar
Alex
Searcy

Level Limit-Area B is definitely one of those cards that makes me feel old.  Our choice for Throwback Thursday this week, and lesse here, this has had 3 reviews (one over 10 years ago back in 2012, then 6 years between back to 06, and one in 04 when I wasn’t around yet) so I guess I haven’t done this as often as I thought.  Continuous Magic Card with the absurdly simple Effect of shifting all face-up Level 4 or Higher Monster to Defense position.  Which there’s nothing wrong with, especially in the game today.  So many Monsters, especially boss Monsters, these days, have far lower Defense than their Attack.  The problem is, time has been very unkind to this card.  Now we have XYZ Monsters (I believe they operate with Ranks as opposed to Levels) and then Link Monsters would also be immune.  It does something, even something relatively useful, just not enough…on both accounts there, sadly.

Rating:  2.25/5

Art:  So, still waiting for Area C?  2.5/5


Mighty Vee
Mighty
Vee

You probably saw this Throwback Thursday coming if you read yesterday’s card and know what this archetype’s gameplan is. Level Limit – Area B is an old Continuous Spell from 2005 with a simple effect: change all face-up level 4 or higher monsters to Defense position. In the old days, this would have been a fairly powerful floodgate alongside Gravity Bind, as most monsters with a decent amount of attack would have been level 4 or higher. Hypothetically, in Scareclaw, you could use it to help get 3 Defense position monsters on the field for Primitive Planet Reichophobia’s destruction effect. Unfortunately, this card has not aged well; like Gravity Bind, its usefulness has been dampered significantly by the introduction of Link and Xyz monsters. Since they don’t have levels, they are completely unaffected by Area B. While level-based decks are actually fairly common in the meta currently, it’s still a situational floodgate that’ll make you regret bringing it over hand traps or even stronger floodgates. It doesn’t negate effects or anything, so even monsters themselves can remove it (notably, Knightmare Phoenix, a Link Monster, will crush it no problem). Even Scareclaw doesn’t need this card, for reasons that’ll be very apparent tomorrow. Tragically, this is one classic card that won’t even be seeing Side Deck play any time soon.

Advanced: 1.25/5

Art: 2.25/5 I guess??? At least they’ve made Area B abundantly clear.


CrossFlux
CrossFlux
YouTube
Channel

A Perfect Throwback Thursday choice for a week featuring an archetype all about keeping monsters in DEF mode. LLAB is an infamous card in early YuGiOh. I, myself, have many fond and terrible memories of this card and it’s nostalgic for sure.

It’s one of the earliest examples of a “floodgate”, meaning that, depending on the current state of the meta, it may end up seeing play even today.

LLAB is simple: All Level 4 and higher monsters are stuck in DEF mode. Back in the day, the main purpose of monsters was to attack and beat your opponent up (as good effects were hard to come by).

Nowadays, Monsters rarely attack (except when it’s time to end the game). Monsters are glorified Spells and Traps in that they’re primarily used for their effects before being used as material for even better cards.

With that being said, I think LLAB is one of the least relevant floodgates since it doesn’t really do much in the grand scheme of things. Not only that, but consider that 2 entire monster types have been released that don’t even have Levels at all (XYZ and Link) meaning they’re completely unaffected by this card.

The question becomes, could this see play today? Well, we’ve been covering the Scareclaw archetype so I think there’s potential in that deck and that deck alone. Despite that, I’m still not convinced that it’s crucial enough to run even in Scareclaw.

Advanced Rating – 2/5
Art – 1.5/5


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