Light Force
Light Force

Light Force – #SUDA-EN053

Once per turn, during your Standby Phase, if “Light Barrier” is not in your Field Zone: Toss a coin. If tails, the following effects are negated until your next Standby Phase.
● Fairy monsters you control gain 300 ATK/DEF.
● You can discard 1 card; add 2 “Arcana Force” monsters with different names from your Deck to your hand, also you cannot Special Summon for the rest of this turn, except “Arcana Force” monsters. You can only use this effect of “Light Force” once per turn.

Date Reviewed:  February 26th, 2025

Rating: 3.93

Ratings are based on a 1 to 5 scale. 1 is awful. 3 is average. 5 is excellent.

Reviews Below:


KoL's Avatar
King of
Lullaby

Hello Pojo Fans,

Light Force is one of the new Spell Cards that wants you to have Light Barrier on the field.

Continuous Spell that can turn off its positives for you if you don’t have Light Barrier on the field and would flip a Tails at your Standby Phase. Lets pretend that isn’t a concern and look at the positives of this card. While not negating itself, Light Force adds 300ATK/DEF for all your Fairy monsters, which isn’t a big thing at all, however the discard ability is.

Discarding any card to add 2 Arcana Force monsters with different names from the Deck to the hand is a quick way to get rid of cards that aren’t helpful and get to cards that are. Speed was never this archetype’s friend but this, alongside Hierophant and The Fiend, you’ve finally got some consistent speed. Since the potential negative effect of Light Force happens at your Standby Phase if Light Barrier is absent, you’ll get at least one turn of this off without problems. This is like RoTA on steroids for the archetype. If you draw this and you don’t have Light Barrier of The Fiend to discard to search Light Barrier, then you are getting The Fiend to search Light Barrier and you are getting Hierophant for either its discard effect to protect or for its potential summon ability. This combined with The Sun is enough to summon Arcana Force EX – The Chaos Ruler.

Said it already and it doesn’t lose its importance: Speed is key. Arcana Force didn’t have it but now they do with this new support. Not only that, they have a way to search out Light Barrier with The Fiend as of last year. If the archetype had some negation power it would certainly only help with grinding out games, but Arcana don’t seem to support a grind-out time of mentality. You are trying to end the game quickly and Light Force can get things going quickly for you.

Advanced- 4/5     Art- 4/5

Until Next Time,
KingofLullaby


Crunch$G Avatar
Crunch$G

The new monsters are good for Arcana Force, but we need to also boost consistency, so we have that in the form of Light Force.

Light Force is a Continuous Spell where once per turn, during your Standby Phase, you must toss a coin if Light Barrier isn’t in your Field Zone, and if you land on tails, all the effects of this card are negated. I kinda wish we didn’t have to keep this kind of restriction from Light Barrier, but I guess it is in theme. The effects of this card boost your Fairy monsters by 300 ATK and DEF and it can let you discard a card to add 2 Arcana Force monsters with different names from your Deck to your hand, but you can only Special Summon Arcana Force monsters for the rest of the turn. The small boost is nice to make the Level 4s have decent stats, and the search effect gets you to your most important monsters like The Fiend, The Hierophant, and The Sun to get onto your field. Being locked to Arcana Force monsters is unfortunate, but they at least have a good boss monster now to try to go into. HOPT on the search, which I guess is fine to not get too overwhelming. Light Force is solid for the Deck, boosting consistency a good amount. It helps you FTK with The World if you can get his heads effect as well by searching for him. Another staple 3 of for Arcana Force, because this is the type of support they desperately needed.

Advanced Rating: 3.75/5
Art: 5/5 This goes pretty hard, to be honest.


Mighty Vee
Mighty
Vee

You can’t have Arcana Force support without yet another hypothetically broken Spell, and that’s today’s card, Light Force. A Continuous Spell, Light Force technically is not an Arcana Force card, but because it has a coin flip effect, you can access it with Arcana Force XIX – The Sun and Arcana Reading, as well as the new boss monster in emergencies. Light Force’s coin flip effect is unique in that it’s sort of a quasi-maintenance cost; during your Standby Phase, you have to flip a coin and if it’s tails, Light Force negates its own effects. Fortunately, this only triggers during your Standby Phase, so it doesn’t matter when you first activate Light Force and just helps you search it with Sun or Arcana Reading. While active, Light Force will boost the attack and defense of your Fairy monsters by 300– a modest boost, but it can help overcome the average boss monster when most of your heavy hitters are at or close to 3000 attack. The more important effect is Light Force’s sole hard once per turn effect, letting you discard a card to search 2 Arcana Force monsters with different names at the cost of locking you into Special Summoning Arcana Force monsters for the rest of the turn. Double ROTAs can be game changers for weaker decks, and Arcana Force is no exception; the bread and butter combo will grab Sun and Arcana Force XV – The Fiend so that you can guarantee having Light Barrier around, which will coincidentally keep Light Force active for follow up. From there, you’ll be able to summon Sun and guarantee heads on its coin flip and will enable your bread and butter combos. The lock is somewhat problematic considering the deck is still quite frail, so you’ll often end up being locked out of emergency combos into S:P Little Knight or other generic options. At least you’ll still be able to Normal Summon Goddess of the Two Sides! Overall, an amazing combo starter for the deck– run no less than 3.

+1 card combo starter and excellent extender for Arcana Force
+Stat boost pushes most of your high level monsters above average boss stats
-Needs RNG to access it if you don’t have Light Barrier
-Lock prevents emergency combos with generic Extra Deck monsters

Advanced: 4/5
Art: 4.25/5 A not-so-subtle sneak peek at Friday’s card


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