Machining Spark Hercules
– #V-EB01/003EN
Rating: 3.50
Ratings are based on a 1 to 5 scale.
1 is bad. 3 is average. 5 is great.
Reviews Below:
Saikyo Cardfighter R Well, that’s a pretty drastic change to paralyzing (which apparently Murakumo are going to steal now). So since Vanguard operates on a ‘do-as-much-as-possible’ principle, what you’re looking at is 15k to each of your columns assuming a full field for CB2, even without taking on-call rests into consideration. That’s pretty bonkers, especially compared to how tough Soul Saver is to pull off smoothly without a decent Pongal. Megacolony also have Butterfly Officer and Spiteful Hopper to mitigate even the Counterblast, which helps. The second skill is not so worrisome. It doesn’t have a lot of use Late Game since that’s when the opponent will generally Perfect Guard most Vanguards, and Mid Game, unless you’re packin’ a really good on-hit booster the opponent will just let Spark Hercules hit anyway. So all in all, this is the offensive power you craved for Megacolony all along. Enjoy. 3.5/5 |
We would love more volunteers to help us with our Card of the Day reviews. If you want to share your ideas on cards with other fans, feel free to drop us an email. We’d be happy to link back to your blog / YouTube Channel / etc. 😉
Visit the Cardfight Card of the Day Archive! Click here to read more CV Cards of the Day.