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Machining Stag Beetle – Cardfight Vanguard Review

Machining Stag Beetle
Machining Stag Beetle

Machining Stag Beetle
– #G-TCB02/015EN

[AUTO]:When this unit is placed on (VC), choose up to two «Megacolony» with “Machining” in its card name from your soul, call them to separate (RC) as [Rest], and increase this unit’s [Power] by the sum of the original [Power] of the units called with this effect until end of turn.
 
Date Reviewed: August 10, 2018
 

Rating: 2.75

Ratings are based on a 1 to 5 scale.
1 is bad. 3 is average.  5 is great.

Reviews Below:


Saikyo
Cardfighter
R

Sucks for anyone hoping for something new.

So as far as backup Grade 3s go to Spark Hercules, is this offering anything? Well, not to sit on, really. It gets two calls, which can’t do anything for the turn, so it pretty much needs Spark Hercules to actually drive it all home, and once played, that’s it. Turn after, it’s vanilla, and Spark Hercules cannot even get rid of it cleanly, being restricted to G2 and below absorbing.

It doesn’t even come with an extra skill to ease things but I guess for a basically free +2 and capacity to make up columns it wouldn’t really be fair. Don’t expect to have an easy time of it if you must ride this but it’s versatile enough to warrant running at high numbers (and the deck will need about 9-10 Grad 3s for Mantis and related support if nothing else).

2.75/5

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