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Pojo's Magic The Gathering
Card of the Day
Rob
Lawing
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Another solid utility card. Fire/Ice is a double
card that has 2 excellent
halves. It sort of like the 1968 Topps Mets Rookie
card that was 50% Nolan
Ryan and 50% Jerry Koosman both were excellent
players. Obviously this card
work in U or R decks and if there happens to be a
good U/R deck it will be
twice as good in that.
Rating
Constructed-3.5
Limited-3.5
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The
Mad
Hatter
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This card is allright. I wouldn't play it (but,
then I wouldn't play any
blue card). It's ability to tap something is
useful and you can always cycle
it by doing this in order to draw another card.
It's two points of damage is
also another good option. However, there are much
better cards to choose
from out of the enviornment.
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Scott
Gerhardt
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Fire/Ice
is some tight tech. Tap and draw is
amazingly useful in so many situations, and being
able to pick off 1-2 creatures, or even finish off
an opponent is solid too. As a side note,
this card is fun with Radiate - either side,
especially Ice.
In limited, it's
removal or stall, and either is good.
Constructed
- 4
Limited - 4
Current Price - $1.45 |
Judge
Bill
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Mostly used for the Fire side. 2 damage for 2 mana
isn't bad, considering
the fact you can split it if you want. Early game,
you can kill 2
Elves/Birds/Looters etc. This becomes less optimal
in the late game, though,
as 2 damage isn't much.
Also, not to discount the Ice side, but it has
mainly been used earlier than
Fire, or it's tapping a Static Orb or problem
creature. That's about all.
In limited, removal is removal. If I was playing
red, I'd play this
regardless of whether I was playing blue.
Constructed: 3.75
Limited: 4
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John
Hornberg |
Fire/Ice is a killer card,
especially since it can hit multiple
creatures, or tap a land early on to slow an
opponent down and get you a
card as well. It is good enough to make it
into most decks, and can fit
into a plethora of decks - from Squirrel
Opposition to Bridges. It is a
very versatile card for decks. A 4 out of 5
in constructed.
In limited, usually not a first pick, but still a
good card. Removal is
removal, as long as the creature dies and stays
dead. Being able to
combat the early onslaught helps a lot. A 3
out of 5 in limited. |
Fletcher
Peatross |
Fire/Ice is the best Split card.
A cantrip on one side that can be a game
winner in some situations, and a multiple creature
killer on the other side.
If I was playing U/R this would be a first
pick caliber card. A 3.5 in
Limited and Constructed. |
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