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Pojo's Magic The Gathering
Card of the Day
Scott
Gerhardt
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Back
in the day I lived in a town in West Texas called
Abilene. It was in this town that I learned
to play Magic and got most of my Magic roots. I
worked my way up in the ranks from a total scrub
to one of the more recognizable names in the town
(not THAT hard considering the population).
Probably about a half-dozen of us recognizable
gurus. We each had a certain niche. If
you wanted to learn to play Prison "Hunkadoo"
Control, you talked to Chris Pratt. If you
wanted to learn aggro and "Sidewinder" recursion,
Lonnie Meador was your man.
If you wanted to know
how to build a deck that would let you win after
you Armageddoned, you came to me.
This has long been one
of my single favorite strategy cards. A card
that you could easily build an entire deck around
that would be absolutely crushing to an opponent.
The only question is its viability today.
Well, it's not Type 2
legal. The last time it was, it was a
recognizable, nasty force in the environment.
It is extended legal. It has had little
impact thus far in the next extended, but I do
remember John Balla helping out my mana screw in
the quarters of GP-Vegas with this nasty bastard.
Its impact is not really felt in type 1 where all
your mana is artifact anyway *shrug*.
The point is, this
card is good. It's breaking. If you're
winning when you cast this, there is a REAL good
chance that you're going to win. If an
opponent does not see it coming, it will hit them
like an 18-wheeler into a Volkswagen Bug.
Even if they do see it coming, 18-wheelers still
hurt - a lot.
In limited, it might
even be better. Holding a couple lands for a
mid-game 'geddon can REALLY hose some opponents
plans who might be trying to get enough mana for
their fattie.
The thing to remember
is this - if 'geddon is legal, your opponent is
playing white, and is at 3 or 4 mana, and has been
there for a while, be worried - this card kills.
Constructed:
5
Limited: 5
Current Price:
$3.21 |
Chris
Gerhardt |
Armageddon holds a
special place in my heart. I've only played
Magic for 2 years now, and the first really
successful deck that I ran was Brian Kibler's
version of Red Zone, which used Armageddon. I
loved that deck, and it apparently loved me back.
It allowed me, even with my newbie status at the
time, to own quite a few opponents.
I had FUN playing
Brian's deck, and Armageddon was the key, as it
used Armageddon to its best purpose: Establish a
quick advantage against your opponent, then blow
up all the land and finish them off before they can
recover.
Since Masques block
rotated out of Type 2, Armageddon just hasn't
found a niche in the constructed environment. In
limited, it might be an interesting inclusion if
you have a theme that's not easily dealt with,
such as heavy flyers, but otherwise, it just
doesn't seem that great.
Constructed - 4
Limited 3.5
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Judge
Bill
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A classic spell from
the past. Decks usually used this as a way to
keep blue from getting out of hand. If they have
no land, how can they counter anything?
This was also used
to get around Erhnam Djinn's drawback. If you
have no forests, it doesn't matter if an
opposing creature has forestwalk.
I doubt this will be
coming back, though, because they have blue
under control, and global landkill fits better
in red.
I'd never play this
in limited, as it's too random an effect. You
need to build around it, and you can't do that
in limited.
Constructed: 3
Limited: 1.25
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Jon
Schweppe |
Thursday - Armageddon
As the name implies, this
card makes the world go "boom". With the
right combo, you can seal your opponent's doom and
win the game. Destroying
their lands means destroying their spells. And
when they're creatureless,
and you aren't, that's trouble for them.
This card is only good
with combos though. On it's own, it can hurt you
just as bad as them.
Constructed: 5
Limited: 4 |
Andy
Van Zandt |
Armageddon is one of
my favorites, in constructed it says "Do I
have board
advantage? Then I win," and is
splashable to boot. In limited, it is
a
little harder to use, since you only have so
far you can tune your deck
towards a beatdown strategy, but it's still a
solid card, if your deck is
right.
constructed: 3.5
limited: 2.5 |
Danny Tatro |
This is one of my personal favorite cards.
Basically, if you like how the playing field is,
geddon and keep it that way without your opponents
pesky creatures and spells to clutter up your
dominant mess. Basically 3 creatures by turn 4 and
geddon that turn can win a game. Also its extended
and most people overlook this card. I am currently
playing this card and if I cast this thing, I
usually win.
In limited, it does just the same, just as
easily. I would take this sucka in a heartbeat.
In sealed, its still just as good. Its pretty
self-explanatory by now huh? =)
Constructed: 5
Limited: 5
Sealed: 5 |
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