|
|
|
Pojo's Magic The Gathering
Card of the Day
Scott
Gerhardt
|
This
has proven to be an absolute staple in today's
Type 2 environment. It's really not that
unheard of to have a turn 3 6/6. Yes, it's
subject to death via bounce, but the size/speed
advantage is so amazing that many a deck just can
not hold it off long enough while you set up your
army further. It's an incredible monster.
In type 2, you have to ask yourself "How do I deal
with Roar tokens?" Any card that makes the
entire environment ask that question is a 5 in my
book.
In limited, I've never
heard of anyone sneezing at not 1, but 2 6/6
creatures. All factors considered, I would
play this if it were the only green card I had in
my deck. You almost always first pick it,
and you ALWAYS play it.
Constructed:
5
Limited: 5
Current Price:
$2.95 |
Chris
Gerhardt |
In constructed, Roar
is a staple in threshold decks where its synergy
with the focus is just retarded. They find some way
of discarding it into the grave then flashback a
6/6 for (3G). If you see it late in the game, you
can actually cast it from your hand then flash it
for double your money's worth.
In limited, it's a
playable card, especially if you have a few ways
to utilize discard. 6/6 Fatties are never a bad
thing in draft and sealed. Two of them are even
better. An early pick.
Constructed - 4.5
Limited - 4
|
Judge
Bill
|
What we have today
is a 6/6 for 4 mana. Yes, I know that Roar has
to be in the grave first, but that's so easy in
today's environment. It's a token, so you don't
get to cast it again if it is bounced, but other
than that, it's all good. If they fly, it's even
better.
In limited, it's 2
6/6's. I'd typically play most 6/6's, even at
about 9 mana. This gives you one at 7 mana, and
another at 4 mana. Sign me up.
Constructed: 4.5
Limited: 4.5
|
Jon
Schweppe |
Friday - Roar of the
Wurm
Ah yes. A card we've been
seeing in Type 2 decks for awhile now. Roar
is very good in U/G. Getting a 6/6 for 4 is a
great mechanic to have, and
the idea that you can just "discard it
away" just to bring it back for a
cheaper cost is ingenious. You will see LOTS of
this card in JSS's, and
other Type 2 events.
Constructed: 4
Limited: 4 |
Danny Tatro |
This card was abused in G/U madness in block, T2,
and even in some extended decks I've seen. a 6/6
for 4 mana is really nice, especially with lots of
madness outlets, and or looter. If the wurm
hadtrample though... why then that would be
insane. But thats what "Wonder" is for.
Although it is easy to remove, being a token, and
smothering it is just as easy as bouncing it.
In limited if you have
the madness outlets, gofer it.
In sealed, its probably
less likely to get outlets, but more likely to
hard-cast it. Still just as good.
Constructed: 4
Limited: 4
Sealed: 4 |
Andy
Van Zandt |
Roar of the wurm was
one of the most annoying cards in block. As
basically
a 6/6 for 4 mana, it was one of the defining
cards. If you couldn't cope
with an early fatty, you couldn't play in
block. Add to that the fact that
he had that pesky tendency to fly with some help
from a certain blue avatar,
and I would be willing to say he should have been
a 5/5, the environment
formed around him, he was too strong in
block. The fact that he could win
you limited games as well, and is popping up
in extended now just further
proves my statement.
constructed: 3.5
limited: 4 |
|