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Pojo's Magic The Gathering
Card of the Day

Hall of Gemstones
Mirage

Pojo's Average Rating -
Constructed: 1.89 (7 Reviews)
Limited: 1.53  (6 Reviews)
Reviewed May 8, 2002

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

Click here to see all our 
Card of the Day Reviews 


Fletcher
Peatross

"Hi, I sit on Scott's desk because I am a horrible card.  Scott picked me
because he can't figure out good cards to review.  Instead he sends me out
to all the writers so that they have to go look me up.  I didn't even see
play back in the day because City of Solitude was so much better."  1 in
both Constructed and Limited.


Mason
Peatross

Hall of Gemstones is one of those cards that you keep thinking you'll find a
use for, but then you never do because something better comes along. We
played it in the board of ProsBloom, but i don't ever remember siding it in.

Constructed Rating: 2
Limited Rating: 2


Scott
Gerhardt

Hall of Gemstones is a card that served a particular purpose - to stop blue decks cold.  Unfortunately for it, it only worked for 4 months until City of Solitude came out, which was a billion times better.  Good at what it does, but will never really see play because it's not the best at anything it does.

It might have limited uses, but only if splashing multiple very color intensive cards.

Constructed - 1.5
Limited - 1.5
Current Price - $1.75


Judge Bill
A complete and utter pile. Allows you to have whatever color mana you need on your turn, but unless your opponent needs that color too, you won't have any mana on their turn. Also, doesn't allow you to have multiple colors of mana. A waste of the cardboard its printed on
 
Constructed: 1 (really a -10000000000000, but I can't give lower than a 1)
Limited: 1 (same)

John
Turpish

Well, you could use it to fix your mana in a multi-colored deck, provided you don't want to play gold spells.  You could use it to prevent gold spells from being played.  You could use it in addition to Pulse of Llanowar, and since they're competing replacement effects and you control the affected abilities you can choose which to use (end result=you can play gold spells while your opponent cannot).  Or you could use it to stop your opponent from playing spells on your turn, but that would be too boring.
3.2


Rob
Lawing

Back to Mirage today, a great place to be. This card is a very odd card because it allowed any player to decide what color all lands would produce during his turn. In the twentieth century when this card was in T2 I don't recall it getting much play but it certainly is a fun card and I always thought it had really cool art. Great in fun decks but not much else.
 
Rating
Constructed- 1.5
Limited- 1.2 (not really playable but the .2 is for a cool picture)

 

Doctor
Mackerel

Hall of Gemstone isn't too bad at hosing multi-coloured opponents. Green
plays well by itself too, so the drawback to yourself can easily be removed.
Another nice effect is that it improves lands which produce colourless mana,
like Rishadan Port.

In constructed play you can do nice things with some of the more exotic
lands on offer, but ultimately Green has better enchantments for 3 mana.
Hall of Gemstone works best as a sideboard card. In limited this card will
hamper both players more than in constructed, but you won't be able to find
the lands which make Hall of Gemstone shine.

Constructed - 3
Limited - 2.5
 

 

 

 

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