|
|
|
Pojo's Magic The Gathering
Card of the Day
|
|
Elephant Guide
Judgment
Pojo's Average
Rating -
Constructed: 3.00
(5 Reviews)
Limited: 4.15 (4 Reviews)
Reviewed May 24, 2002
Ratings are
based on a 1 to 5 scale
1 being the worst. 3 ...
average.
5 is the highest rating
Click here to see all
our
Card of the Day Reviews
|
Fletcher
Peatross
|
Have
no creatures in play? You can use this on your
opponents creature and then kill it to gain a 3/3
Elephant. It's cheap enough and has a nice enough
effect that it could easily see play in
Constructed (at least type 2). But, the format is
going to have to shift away from Bounce first. A 4
in Limited, a 3 in Constructed. |
Judge
Bill
|
A nice creature
enhancer, people are going to be playing tricks
with this and the phantom creatures.
However, it suffers from the
same metagame problems that yesterday's card does.
It it slightly more
playable, though, even with the current
limitation. In limited, a great card for the
price.
Constructed: 2
Limited: 4
|
Doc
Mackerel
|
Elephant Guide
This is a creature
enchantment that's almost... acceptable? A 3/3 for
3 is above average for Green, and while you're
waiting for it a creature you own gets +3/+3. As
an enchantment, this paints a 'Don't you dare kill
me' sticker on your more useful monsters.
In constructed, the sign
instead reads 'Please bounce me' against Blue. The
card could really be good in limited however,
where combat tricks are always appreciated.
Constructed - 3
Limited - 4
|
John Hornberg
|
Elephant Guide
is one of those enchantments that someone created
after an all night drug binge. It is rival to
Rancor in it's power, but not quite do to the
missing bounce ability. Still, Elephant Guide can
be a game breaker in both formats, making for a
nasty creature, and the possibility of another
rude friend to deal with if you kill the enchanted
creature manually.
In constructed, it will see
play, but not to the extended it could, and most
likely should. At 3 mana, it's not effiecent
enough to make it in any deck, and with blue
running ramapnt right now, it will be more useless
than good. I see it impacting extended though. I
give it a 3 in constructed, brownie points for
being a good card without a home in Type II, and
having numerous possibilities in extended.
In limited, this card is
good, a trend that seems to be quite common with
Judgment. This is a card that if your color is
green, or one of them is, is a first pick much of
the time. There are some creatures in draft, such
as Genesis or Glory, that you take over this
without questions, but there aren't many. In
limited, a 4.8.
|
Rob
Lawing
|
Elephant Guide
Wow a giant growth
that is permanent and becomes a 3/3 token when
the creature it's on dies. Not bad, I suspect
this card will see some play. The amount of
available bounce keeps this card from being
ridiculous but it is still solid in a heavy
green deck. Throw it on a trampler and it
becomes a must deal with quickly creature. This
card is really fine in limited where bounce and
instant speed removal are at a premium.
Ratings
Limited 4.5
Constructed 4
|
Andrew
Chapman
|
|
|