|
|
|
Pojo's Magic The Gathering
Card of the Day
Chris
Gerhardt |
Fever charm is
interesting, but even though it's only one Red
to cast, I just don't see it making the cut in
constructed. Maybe if you are a big Red fan, and
Wizard decks become all the rage, then it will
find it's way into your sideboard.
In limited, it's
more useful. Gaining haste for some surprise
creature, especially one that can finish off
your opponent, is a good thing. Giving your
creature +2/+0 as an instant can also finish off
a creature or the game. And if your opponent
happens to be playing Wizards, it will really
come in handy. Nice card if you are playing Red,
and probably worth the space in sealed or draft.
Constructed - 2.5
Limited - 4
~ Chris
|
Jon
"RaNd0M" Schewppe |
Tuesday - Fever Charm
As I'm getting prepared for a PT Qualifier this
weekend, I've studied
Onslaught over and over. These charms seem
interesting. Choosing one of
three possible outcomes for a simple cost of one
is very good. And this is
no exception. Giving a creature haste is nice;
giving it 2 extra damage is
nice; and killing off a quick Wizard can't hurt
either! I'd use this card in
Limited.
In constructed, it's crap compared to some of the
other red cards out
there. I wouldn't play it. Why give haste to one
creature when you can give
it to all? That's what Anger's for. +2/+0? Sorry,
there are better spells
out there. Blowing up a Wizard? Do Wizards really
play a part in
constructed? Not exactly.
Constructed: 1.5
Limited: 4 |
Danny Tatro |
In constructed this holds no bars, but in
limited it can. Best if put on sideboard though,
although it acts like a mid-combat shock in the
right situations. Combined with the sneak attack
Battling Craghorn you'd have a 5/1 first striker.
Haste is not exactly a good thing cause if you use
it your probably already winning to be that sure
of yourself since onslaught is all about having
lots of critters in a big critter war//standstill.
Now this thing shines as a sideboard card...
notice how LOTS of key blue creatures are also
wizards? Mainly the bird wizards. Fever charm
basically reads: Destroy target blue creature that
isn't a mistform. Only like 1-2 hard to get blue
wizard creatures can survive this. Also theres a
few mixers with wizard creature type. Goblin
Embermage, or "Hudoken" as we call him is half
wizard too. Definetly things like this in limited,
or even better, sealed will be able to help you
win the race, and possibly "house" your opponent
with a silly common.
In sealed this is even a better sideboard
card, since removal of evasion creatures is really
good for 1 mana, and if anything you can get the
+2/+0 bonus for a kill, or the game if your lucky.
Nobody will think twice about fever charm when
taking damage into low numbers if they think they
have you next turn, or can get control.
Constructed: 1
Limited: 3.0
Sealed: 3.5
|
Judge Bill |
So you can either
give a creature haste, or give it +2/+0 until
end of turn. Why can't I do both? Oh wait, I
can, and I get one more point of power to boot.
So what if Reckless Charge is a sorcery? I can
reuse it, too.
That makes this
unplayable in constructed.
In limited, the
tricks start to get good. The haste is good, and
so is "kill target wizard." (I know, it only
does 3 damage to a wizard, but outside of
Nameless One, I can't think of a wizard in
Onslaught that has a toughness of greater than
3.) It would probably be around the 23rd card
put in my deck, though, as I don't see the
effect being that spectacular.
Constructed: 1
Limited: 2.5
|
|