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Pojo's Magic The Gathering
Card of the Day
Scott
Gerhardt
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This
is my 2nd review of this card, and it will be
interesting to compare and contrast later.
This
card has "combo" written all over
it. I'm not saying anything more than that
(yet) but this card will see a lot of play in T2
and Extended. In T2 it will be mostly a
control deck's method to win, and might see some
combo play. In extended, well, it's a combo
component to some rather nasty combos. More
to come on that - sorry I can't reveal too much
tech at this time. Needless to say, though,
the card it nuts.
In
limited, I heard unlimited creatures is good.
Constructed:
4.5
Limited: 5
Current Price: $14.95 |
Judge
Bill
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First of all, Mobilization is not a Kjeldoran
Outpost. Outpost was a land,
and couldn't be countered. Mobilization is an
enchantment, and can be
countered.
Having said that, they do pretty much the same
thing: make 1/1 Soldier
tokens. Mobilization also helps because it can
create multiple tokens in one
turn, and the tokens don't tap to attack (as long
as Mobilization is out).
Therefore, it's a great card to use with something
like Opposition. Even on
its own, it could be used as a finisher in a
control deck.
In limited, this will give you many, many
creatures. Play it.
Constructed: 4.5
Limited: 5
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Rob
Lawing
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This is certainly one of the top 5 cards in
Onslaught for both constructed and limited
events. This card allows you to make soldier
tokens which don't tap to attack for 2W. In
constructed I look for this card to be the
finisher in many U/W control type decks, much as
Keldjoran Outpost was back in the old school. In
limited this card is a must draft not only
because it generates creatures every turn but
also because it makes other soldiers not tap to
attack.
Rating
Constructed 5
Limited 5
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Alex
Hockey
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Mobilization.
Limited: Not too bad, not
bad at all. A 1/1 token isn't going to win all by
itself but give this card time... The good thing
is that limited games are slower than constructed
ones so this "dork machine" has time to
work. Also, in limited, your opponent is less
likely to have enchantment removal to deal with
this. Its not a bomb exactly but it could be
useful. A 3.5
Constructed: The obvious use
is a soldier deck. Whether this will work depends
on how many tournament worthy soldiers there are
in the environment and if they form a good mana
curve, compliment each others abilities etc etc.
Although if whipcorder is anything to go by,
soldiers may be a force to be reckoned with. A 3
in constructed. I did have a thought that you
could kinda use this card to ressurect
counter-post. A number of other key cards are
missing (browse, soldevi digger, thawing glaciers,
swords) but some equally good cards are now around
(compulsion, obsessive search, life burst,
ancestral memories, iridescent angel). It probably
wouldn't work but it'd be interesting to give it a
try.
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Danny Tatro |
IMHO(In my
honest opinion) this card is good, but very
over-rated.
It comes out earliest the 3rd turn (2nd with
Marble diamond), but not always. It costs 2W per
soldier, and the soldiers are only 1/1. Somehow
this doesn't fit into W/B control since you'll be
wasting time countering you opponents stuff, and
won't be able to use mobilization tapped out. It
doesn't fit into green or red... and maybe doubled
up with black... but not really. It seems this
card just doesn't fit anywhere. Also if it ever
became a famous deck type, like Tog, it would be
ridiculously easy to hose it since Mobilizations a
'slow' enchantment.
In draft this
thing is broken as can be. Endless creatures just
wins the game PERIOD. Unless your opponent can
play infest and get rid of your enchantment,
you're probably gunna win. All your opponent can
do against this card in draft is hope to race you
with evasion creatures. In sealed its even more
amazing since creatures aren't as abundant in
sealed deck, especially in multiples.
Constructed: 3
Limited: 4.5
Sealed: 5
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