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Pojo's Magic The Gathering
Card of the Day


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Flash Counter 
Legends Common


Reviewed April 11, 2003

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

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Card of the Day Reviews 


Scott
Gerhardt

The original Gainsay, it stopped other counters, as well as a lot of other things dead in it's tracks.  Good at the time, I don't think it has as much a place in today's environment, especially with it only being t1 legal.

Certainly not playable in limited as it's range is way too narrow for it's effect.

Constructed: 2
Limited: 1.25
Current Price:
$0.95


Chris
Gerhardt

Flash Counter

Well, it's the exact same cost as Counterspell, but does considerably less. In a heavy instant environment, or in a very blue environment, I guess it would be decent. Not something of great concern at the moment. I can't see any reason to main deck this in limited.

Constructed: 2.5
Limited: 1.5


Judge Bill

Flash Counter
 
And to end the week, another card that would be great to reprint. "Counter target instant." Use this in counter wars, and against instant speed burn. I would love to see this right now, and it would definitely have a place in my sideboard if it was legal in Type 2.
 
I don't know anything about Legends limited, so I'll pass on giving it a limited rating.
 
Constructed: 1.5 (A lot better in Type 1 right now)
Potential Constructed: 4.5


Andy
 Van Zandt

Flash Counter
Gainsay's older (and arguably superior) brother,  it's only real use is in
counter wars or as a bad blue elemental blast.  I don't care much for it
since it's got comparitively (vs. counterspell) limited uses but still costs
2 mana.  <shrugs>  maybe I'm wrong.
constructed - 3
limited - 2.8


Jason
Chapman

Flash Counter – One of the counters made for multi-color decks. If the format is revolving around Combo or non-creature decks than this card is great. If there are a lot of creature decks around then it is not so good. True Blue mages should almost always have better cards to use now.

 

Constructed – Nice in the right environment – 2.35

 

Limited – Probably never going to help here as 90% of the deck is land or creatures - .75

 

PEZ – Fairly strong as Control Black and Tides emerge as the top of the field – 2.65

Scott Sager Flash Counter

I'd say it'd make a good sideboard card....BUT....it's only legal in Type I (ok, 1.5 also.  1.5 doesn't count though  IT SUCKS!)  where it has to compete with the three best counter spells ever printed (Force of Will, Mana Drain, and Counterspell - in that order).  It's just to limited a counter to be reliable.

Ltd.:  Who plays Legends limited????????  That would be cool though.  Expensive as hell......but fun.

Constructed:  1.5

Limited:  Not applicable, but 1.5 I guess.?.?

Danny Tatro

It needs to counter more things. Its too specific. It can't counter any permanents which is the main reason this thing isn't that good. It is a counterspell thats reasonably cheap though. In constructed, this thing doesn't ever see play, because theres much better things to play.

       Useless in limited.

Constructed: 1.25
Limited: 1.0


John
Hornberg

Friday - Flash Counter

This counter really is a sub par counter, especially considering what else
is out there.  Mana Leak, Counterspell, Foil, Force of Will, Gainsay,
Thwart, and so forth.  There's better out there.  Even Envelop, which is
it's Sorcery counterpart costs only U.  '

Legends had a lot of overcosted cards, and this is no exception.

In limited, it's good sideboard, but not really a good card.  May make it
main deck if the instances in the draft are powerful enough.

Constructed - 1.0/5.0
Limited - 1.9/5.0
 

 

 

 

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