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Pojo's Magic The Gathering
Card of the Day
Chris
Gerhardt |
Siege-Gang Commander - Good times for Goblin
decks. His come into play ability plus his
activated ability (which can be activated multiple
times in one turn) make this card amazing. His
cost is very high for a Goblin, but he's a
game-turner and a finisher by giving you the
ability to block, damage on the stack, throw a
Goblin at you (or your creature). REALLY good!
We've been selling out of this card like crazy!
In limited, also
really good especially if you have the Gobbles to
go with it.
Constructed:
4.75
Limited: 4
Current Price:
$6.95
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Judge
Bill
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The little red men
received another good boost from this guy. He
costs 5, but when he comes into play, you get 3
1/1 goblins to help you out. I remember playing
Goblin Marshal back in the day when it and the
Lackey were type 2, for much the same effect.
Now if I had this guy back then, it would have
been great. The fact that you can throw goblins
at things is what pushes this over the top and
makes it playable.
Also playable in
limited, since who doesn't want 4 Shocks? :)
Constructed: 4.5
Limited: 5
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Jason
Chapman |
Siege Gang Commander
has some powerful bonuses but is awfully pricey
for a card that won't win the game on its own,
especially a card that is so vulnerable.
Constructed -
Shouldn't goblin themes be quicker - 2.50
Limited - Direct
damage is always good as are chump blockers - 3.00 |
Tyler Grund |
Seige-Gang Commander
No one card ripped up the Tribal Creature deck
environment more than
Seige-Gang. When Scourge hit, this guy flew into
every goblin deck that was
ever built, making the deck-type sick beyond
belief.
There is simply not much to say bad about this
card. You could argue a 2/2
for 5cc is bad, but understand its closer to a 5/5
since you get little
minions to boot. The card would almost be good
enough with just that, but
then they added a extra special ability that makes
this guy the most feared
in all Gob Decks (next to piledriver against a
pschotog deck...) He can
launch ANY gobin (not just the three he creates)
to do 2 damage a peace.
This ability is overly powerfull. It turns your
deck of goblins into a deck
of Gurilla Tactics (shocks cost less :-P) Now a
Goblin deck can run far less
burn and more goblins since they'll be doing
double duty.
One of the kids, here in Minneapolis, plays a
gobin Slide deck and nothings
funnier than watching him slide the Commander out
every turn for an
additional 3 goblins... how fun!
In limited, almost just as sick as constructed.
It comes down to 4
creatures for one, and at LEAST 4 creature
removals packed together.
Probably my first pick if going red.
Constructed: 4.8
Limited: 4.0 |
Crimson |
Siege-Gang Commander
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I've used this in a deck around Mana Echoes.
Warbreak Trumpeter, the
Commander, and other such cards are used to
generate a huge amount of mana.
Then I use the mana to kill with a large Firebolt,
Firecat Blitz, or the S-G
Commanders ability to sac goblins and deal damage.
I also use this card in my goblin decks. With a
Gobln Warchief out this is
killer.
S-G Commander
Casual Rating: 3.7 |
Andy
Van Zandt |
Siege Gang Commander
In onslaught block limited especially (with the
two toughness mark being the
standard), this guy wins games. 2-4 creatures
killed for one card, plus
being a very efficient turn five play, plus the
potential to burn your
opponent out. In constructed, I expect him to
maybe worm his way into some
red based control decks, in addition to the
goblin rush decks he's already
a vital part of (along with the warchief).
constructed - 3.4
limited -3.7 |
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