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Pojo's Magic The Gathering
Card of the Day
Scott
Gerhardt
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Bah -
I missed the good Decree. Guess it serves me
right for missing a billion other cards I should
have been reviewing. Ah....back in the
review chair. Why? Well, my wife was
filling this one out, I looked over her shoulder
and said "Lemme do that one." She is of
course, shocked, because I usually forget to or
don't care to do a review. So....none of you
care a bit about what I just said. Just the
facts, ma'am.
Decree of Silence,
like all the decrees, has an overcost cycling
ability with a house of a main ability. Card
advantage is a term thrown around a lot these
days, and this card is certainly one to give it to
you. In it's primitive cycling form, it's a
virtually uncounterable (except by Stifle)
Dismiss, countering their spell and replacing
itself - a "1 for none" in the card advantage
lingo. In it's robust form, it's a "3 for
1". Unfortunately, if the opponent is smart,
it's going to be three crappy spells, thus
diminishing the power of the hard cast.
In constructed, I
don't think so. Blue lacks a LOT of support
right now, and it really doesn't need to hold out
until turn 6 to be able to do anything. I
must admit, this is a better card in it's
hard-cast form in constructed due to the quality
of the cards your opponent will play.
Unfortunately, you should be dead or well on your
way by this point. Possibly there will be
decks to utilize this. They DID reprint
Skull of Orm, so who knows. Being able to
recycle a Dismiss ain't all that bad. It is
very mana intensive, though, so I would not think
so.
In limited, it's
cycling ability proves much better, but can be
hard to hold for. Limited doesn't allow many
opportunities to just "sit" on 6 mana for turns on
end. In it's hard-cast form, they'll throw
three crappy spells into it, and it will go away.
In the end, though, it's still solid countermagic,
and good card advantage - could just win you the
game if cast at a stalemate.
Constructed:
3
Limited: 3.5
Current Price:
$4.45
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Chris
Gerhardt |
Okay, yes, I have to
admit, I was shocked when Scott saw me updating
the CotD's and wanted to actually do a review.
How could I argue with that? So he finishes
his review, then hands me Skull of Orm and asks me
to elaborate on it as a combo with Decree of
Silence.
Skull of Orm -
Artifact - 3
5T: Return target enchantment card from your
graveyard to your hand.
So the idea is, of
course, you get to 11 mana (through some kind of
acceleration) and get a recurring combo
going...Silence counters 3 spells, and when it
hits the grave, you Orm it back to your hand and
recast it. Your opponent never gets to cast
another spell successfully (if all goes well), and
you have a lock on them.
Of course, you have
to survive long enough to have the lock. And
you'll need a kill mechanism still, but there are
plenty of creative kills you can come up with, I'm
sure. Some pinger or something.
So there you have
it. I've elaborated and done my husband's
bidding. =) |
Judge
Bill
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Decree of Silence
Unfortunately, today
we get a horrible Decree. No blue deck is going
to pay 8 mana to counter the next 3 spells your
opponent plays. And you have no control over
which spells they are, too.
And besides ... we
all know "Counter target spell. Draw a card."
really only costs 2UU, so you are paying 2 mana
to make it virtually uncounterable? No thanks.
Constructed: 1
Limited: 1.5
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Tyler Grund |
Decree of Silence
This card will see little to no constructed
serious play, but the card is
still rather good. The real downfall to the card
is it's casting cost. eight
mana is quite a serious number, and had better do
some real tricky stuff to
warrent such a high number. It pretty much does,
but just out of the reach
of constructed play.
Automatic countering is a real serious thing.
Three in a row is rather
powerful. Expecially since the card is only played
late game, it becomes a
time Walk 3 turns in a row (or more if they choose
not to cast anything)
This card along with mass creature removal such as
Wrath of God could make
for some very frustrated opponents. At first
glance one might consider it
useless since your oppenent can choose what to and
what not to cast that is
going to be countered, so you'll probably never
see a very important card
countered, but you shouldn't look at the card as a
counterspell, but rather
a lock/stall card. You may not counter their best
spell, but you won't see
them cast it either.
The cycling is a bit silly. I don't see why this
is an option. maybe if you
are super desperate, or have a couple of Wake's on
the board this ability
shouldn't be used. The only thing that makes it
relatively worth while is
that it is a full counter and not those ridiculous
"pay x amount or
countered" and you get to draw a card. But for 6
mana I can see there being
better choices. Again, it would be a desperate
last hope for me to use the
cycling part of this card, but its there, and can
be used effectively
In limited I might play it for fun, but probably
not. Its good at helping
you win the battle of the creatures by giving you
about 3 turns to lay down
the beats while they just watch, but I'm not sure
if its practical.
Constructed: 3.2
Limited: 2.8 |
Crimson |
This is probably the
least usefull of the decrees. Eight mana to
counter the
next 3 spells of your opponents choice. Hmm, not
the greatest, although, it
does buy you a turn or two to do what ever you
please without having to
worry about anything, you can even Stifle the
depletion counter if you feel
the need. If you look at is like this >>>
Counterspell costs 2, Rewind is
free, Discombobulate lets you mess with your top 4
cards >>>you see that
there are lots of better things to counter 3 cards
not of your opponents
choice.
Decree of Silence
Casual Rating: 2.5 |
Andy
Van Zandt |
Decree of Silence
An expensive uncounterable dismiss, I see this
fitting in the occasional
sideboard, plus the bonus hardcast ability, if it
happens to be a
fortuitous juncture in the game. A bit expensive
for either function in
limited, but if you survive to use it, it gives
you a little extra oomph.
constructed 3
limited 3.1 |
Danny Tatro |
Decree of Silence
A bit expensive for constructed. Its been
tried in some block forms of desire, but its not
really any good.
In limited its junk since its frigging 7 mana
triple blue. its too late game to matter. Plus
anytime its in your starting hand its like an
auto-mullgian.
Constructed: 1.5
Limited: 1 |
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