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Pojo's Magic The Gathering
Card of the Day
Chris
Gerhardt |
Here
we go with another offering from "The Random Card"
division of WotC. Ever play this in DC10?
Jeez, it will make your game go on and on.
In limited, it will probably hurt you as much as
it hurts your opponent, unless you've managed to
put together one hell of a control deck. In
constructed, I suppose it could be a nice addition
to a control deck against aggressive decks.
Question is, is there enough control in blue
presently to make it happen.
Constructed:
3
Limited: 1.25
Current Price:
$3.50 |
Judge
Bill
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Friday - Fatespinner
The ability to take away phases presents
interesting dilemmas for some decks.
Unfortunately in constructed, most decks can
live without one of the 3 phases, and so this
becomes dead weight.
In limited, the choice becomes harder. Do I give
up my attack, the ability to cast more
creatures, or my card for the turn? I'd probably
play him in a sealed deck, but it's a borderline
card in draft for me, as the draft decks are
more focused in what they need to do.
Constructed: 1.75
Sealed: 3.5
Draft: 2.75 |
Andy
Van Zandt |
Fatespinner
Another limited sleeper, people underestimate
how hard-core this guy will shut down a tempo-ish
deck in limited. If this guy survives, you will
live until mid-game. He's a little too fragile
and too blue intensive for constructed though.
constructed 2.7
limited 3.3 |
Chase |
Friday:
Fatespinner
This card is best in Casual Type 1. In Casual,
get like 3 of these out, use many counterspells
to protect your Fatespinner, then win with
something like Morphling.
Fatespinner suffers from being good in
Constructed because: there aren't many
counterspells in the current Type II, it's too
slow for the current Type II, it's useless
against Creatureless decks (they'll just skip
their combat phase), and it's somewhat useless
against weenie decks (they'll first skip their
main phase, then they'll skip their draw phase,
then swarm you).
In Limited, it's not that good because you'll
probably only have one of them and no way to
protect it. Once it's out, your opponent will
Terror it or find some way of removing it. But
if they can't remove it, which is unlikely, then
it will be quite a nuisance.
Constructed: 1.5
Limited: 2 |
Danny Tatro |
Fatespinner
I keep liking
this card less and less. It never seems to
really put my opponent in a world of hurt when I
play it. It just messes with them a little and
not do all that much. I don't think I like this
anymore for limited. =(
Constructed: 1
Limited: 2
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