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Pojo's Magic The Gathering
Card of the Day
Scott
Gerhardt
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This
is a card with unlimited potential, but I do
wonder if that potential will be fulfilled.
There are a hundred and one ways you can find to
abuse the ability of only you untapping your stuff
on your opponent's turn. I won't even being
to go into all the combos. It is a little
expensive at 5, but it needs to be. Luckily,
if has a large butt of 4, and isn't too easily
killed. Look for players to build many combo
decks around this powerhouse.
In limited, it's just
as sick. Now you don't have to hold back
your fattie. Swing with it, and it's there
to block as well. If I was playing green, I
would definately play this, and getting one might
influence my decision to go that way.
Constructed:
5
Limited: 4.25
Current Price:
$9.95 |
Chris
Gerhardt |
Wow.... great card! When the Legions dust settles,
I predict that Seedborn Muse will be one of the
higher priced cards on our site in the set, and
one of the most sought after. Being able to untap
all your permanents during each other player's
untap step is an amazing ability that opens all
sorts of doors and possibilities to you. Tims ping
twice as often. You have all your land available,
especially useful if you're using activated
abilities against your opponent. In multiplayer
games, your creatures are available for blocking
and effects
against EVERY opponent. Wow. Wow. Wow.
In
limited, a first pick, even if you aren't playing
green... it's still a money rare.
Constructed: 5
Limited: 5 |
Judge
Bill
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This is a good card.
A really good card, as a matter of fact, to use
with anything that taps to do something. But I
don't think this belongs in Opposition. This is
a card that lets you win more, and won't do
anything for you if you're behind. I don't yet
know where it belongs, but I'm sure there is a
deck out there.
I like this in
limited. Lets you swing with your creatures and
then untaps them to block, and is a 2/4 itself.
Sign me up.
Constructed: 3.75
Limited: 4
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Andy
Van Zandt |
Seedborn Muse
One sided awakening is good, but you also get one
less use than you would
with awakening, plus it's more expensive, plus it
has fragility being a
creature. Gets played in trade-awake knock-offs,
of course, and perhaps in
decks that tap elves (which he isn't
unfortunately) to make 7/7's. And
maybe as a Johan too, which makes him good in
limited.
constructed 3.1
limited 3.4 |
Jason
Chapman |
Seedborn Muse is not
just a powerful effect custom built to be abused
but is also a tougher nut to crack than most with
4 toughness. The expense hurts the card a little
bit but offers a number of advantages for decks.
Constructed – Abuse
potential here is good and even without real abuse
the access to extra mana alone is probably worth
it. – 4.00
Limited – This card
may be worth it to untap attackers so they can
also defend. May be good but not broken here –
2.85 |
IQ |
Seedborn Muse
As far as the Muses
go I take the white one over the rest of them but
this one goes head to head with the Black one for
second. If we could only get Tradewind Rider back
I'll be a happy lil boy but until that happens the
birds will have to do. I can see players trying to
bring that old combo back to life, especially if
the environment really turns out to be as slow as
it seems. In limited this card can easily win you
the game and could be the only reason you'll ever
need to play green. I mean, how could you say no
to giving all your creatures the ability to
attacks and block? Granted you have to wait until
turn five to get this creature out but it comes
with a toughness of 4 that can easily stop just
about anything with out wings.
Constructed 3
Limited 4 |
Scott Sager |
Awakening, in creature
form. I am going to try and break this card until
I either succeed or it rotates out. The potential
behind this card is insane. The first thing that
comes to mind is Squirrel/Opposition. One
Squirrel Nest in play will net you twice as many
squirrels with the Muse than normal mmmmmm....squirrels.
Tapping out now becomes less of a problem due to
the four toughness you can be pretty sure you'll
make it to your opponent's untap step.
Limited: If you can
support the GG in the casting cost then there is
no reason not to play this card. The ability
allows you to go all out with your attacks without
having to hold back blockers. Onslaught limited
seems to be all about the creature battles and I'd
say this might give you an edge.
Constructed: 4.5
Limited: |
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