Card of the Day Home

Home

Card Price Guide

Featured Writers

Deck Garage

Community
Message Board 
Chat
Magic League

Contact Us

 


Pojo's Magic The Gathering
Card of the Day


Image from Wizards.com

Fatal Mutation 
Scourge Uncommon


Reviewed June 3, 2003

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

Click here to see all our 
Card of the Day Reviews 


Scott
Gerhardt

Fatal Mutation

Constructed: 1
Limited: 2
Current Price:
$0.95


Chris
Gerhardt

Hmm... could be considered as a sideboard card for black against decks running Exalted Angel.  Turn 4 Angels smacking you upside the head are really bad for you in most cases, and this could slow them down so they have to be hard cast for 6 mana. The trouble with this is, once they know you have this, they won't be playing Morphs face down, and this then becomes a totally useless card. When you weigh whether or not delaying an angel for 2 turns is worth a card being useless in your deck, this card probably  doesn't measure up.

If some crazy morph deck becomes all the rage, then this card could become useful, but I don't see that happening as of yet.

Now in limited, this card is a different story.  More often than not, you can expect a turn 3 morph from your opponent. A well-timed Fatal Mutation will assure that that morph will always be a 2/2 Grey Ogre and never a better creature. It may still flip for a trick, but it won't survive the flip, at least. Think of it as a cheap insurance policy. In draft, it's a mid to late pick, but worth considering if you're playing black.

Constructed: 1.5
Limited: 2


Judge Bill

Prevents a creature from being anything more than a grizzly bear. Doesn't prevent them from getting their use out of the morph trigger, though, so it's not that good.
 
In limited, it's worse, because you don't know which one you are hitting with this. I wouldn't play it.
 
Constructed: 1.25
Limited: 1


Jason
Chapman

Fatal Mutation is some nice low-cost removal but it is only effective against Morph and also doesn't kill the unmorphed 2/2. Depending on the environment you play in, Morph will be more or less important and so will Fatal Mutation.

Constructed - I would almost always rather have a more direct form of removal but it is okay in the right metagame - 1.75

Limited - Lots of Morph but which one is the key creature to play this on - 2.00

PEZ - Very little Morph in the environment - 1.00

Scott Sager
Fatal Mutation
 
Well, technically, it's sort of removal.  I'd rather pay one more mana and smother whatever it is.
 
Limited:  So it keeps them from unmorphing, you still have a 2/2 running around on your opponents side of the board.
 
Constructed:  1
Limited:  1


Andy
 Van Zandt

Fatal Mutation
If you know they've got an angel or some other morph critter you couldn't
otherwise handle (meaning you're for some reason playing black and didn't
get any other removal),  you side this in- in limited.  In constructed, this
is a proxy vampiric tutor or something.
constructed 1.4
limited 2

Danny Tatro

Fatal Mutation

       In constructed this is useless...
       In limited its pretty much the same story. Seems like a cheap kill spell until you realize not morphing that creature isn't THAT big of a deal. Only knowing the right creature to stop would make this any good. Which is pretty much impossible and or situation as could be. Since it just sits there and keeps a 2/2 being a 2/2, this card is a waste.

Constructed: 1
Limited: 1.5
 

 

 

 

Pojo.com

Copyright 2001 Pojo.com

   

Magic the Gathering is a Registered Trademark of Wizards of the Coast.
This site is not affiliated with Wizards of the Coast and is not an Official Site.