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Pojo's Magic The Gathering
Card of the Day
Scott
Gerhardt
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Pros:
Moat + Opponent is dead in 4 turns or less
Cons: 7 mana and you're one good burn spell from
death.
First of all, Moat is
good. Moat that only affects your opponent
is better. Secondly, this card is going to
kill your opponent fast. Not much most
people can do about 5 a turn. Thirdly, you
need to think about this: yeah, the card
kinda sucks if you play it at 16 life, but it's
God-like if you play it at 1. Remember, life
totals can go down OR up with this card.
On top of all that,
Convalescent Care becomes your own personal
Howling Mine with this card. The trick is to
avoid being burnt out. If you're gonna play
Convo. Care, play True Believer then. I hear
2/2's for 2 that keep you from being edicted or
burnt out is good.
The fact of the matter
is this: People are bashing this, saying
that anything that is 7 mana is no good unless it
wins you the game. I have the following
rebuttals:
#1 - this is turn 4-5
in Onslaught Block.
#2 - this WILL win you the game. If it's the
only spell you cast, it CAN win you the game.
Right now in T2, it's
probably not playable. I must admit, though,
resolving this against tog or Wake would certainly
make them crap their pants. Once Nov 1
comes, though, less counterspells will make this
viable. It has good combo written all over
it, and remember this: If WotC makes ALL the
cards Timmy cards, then Spike will find the best
Timmy cards and bash your head in with them.
That's called making the format fun.:)
In limited, I would
DEFINITELY play this card without a second of
hesitation. Moat is amazing, it's doubtful
you're gonna get burned or flown out without some
defense, and there is prolly not a single thing
they can do against it. The card is retarded
in limited. Remember, after EACH TURN, it
resets your life to 5. If they can't dish 5
in one turn,.they can't win, and their non-fliers
can not attack. You win 1-4 turns after
casting it.
Constructed:
3 (Now) 4.5 (Block) 4 (Future T2)
Limited: 4.75 |
Chris
Gerhardt |
Hmmm... a really,
really interesting card. It's biggest
drawback, of course, is it's really high casting
cost of 4RRR. But it does seem that the new
Scourge set is trying to make it so you have a
land drop each turn with the land cycling, etc.
Still, it just doesn't seem this could make a
constructed deck cut at all unless someone comes
up with some funky build around getting this guy
into play. In
limited, if you have the red, you play it. It's
really, really good.
Constructed: 2
Limited: 4.25 |
Judge
Bill
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Monday - Form of the
Dragon
A cool card, to be
sure. One big problem, though ... it costs 7
mana. If I play blue, I'm countering it.
Otherwise, I'm either Disenchanting (or
Naturalizing or etc.) it after you go to 5, or
you're already dead. No room in constructed for
this card
(Side rant ... The
average casting cost of this set is like what,
4? And all of the cheap stuff is unplayable,
with the possible exception of the rumored
Sparkstorm. I apologize in advance if my reviews
this week seem a little redundant.)
In limited, if you
can support it, there is no question you play
this. If you can't support it, you either make
sure you have enchantment removal or you hate
draft this. It's that simple.
Constructed: 1.25
Limited: 4.5
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Jason
Chapman |
Form of the Dragon is
one of the craziest cards I have seen in a long
time. I’m not sure what to think about it yet and
it could be either great or lousy but probably
nothing in between. The high casting cost scares
me off, however 5 points of damage to any target
(especially flyers) every turn is real good. Not
being able to be hit by non-flyers is also good
although out of flavor for Red. The fact that it
resets your life to 5 every turn is a mixed bag –
this could hurt you by decreasing your life total
but would more likely help you by replenishing
your life a little bit every turn.
Constructed – 7
mana!!! I’m not sure how I can justify it, for
this card. I guess I will put it in the scrap heap
for now but reserve final judgment. – 1.65
Limited – How many
flyers do you expect them to have and how much
removal do you have. In the end I would say no to
FoD here – 1.85 |
Scott Sager |
Form of the Dragon
Anything that costs
seven mana better win you the game. Basically
you get Moat with direct damage and a life total
of five. I don't know about you, but I like to
try and keep my life total in double digits not
help my opponent put me closer to zero.
Limited: Moat
ability is useful, however, almost every color
in Onslaught block has flying or direct damage.
Constructed: 2
Limited: 2
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John
Hornberg |
Form of the Dragon
Form of the Dragon is not particularly good card.
First of all, it's a red
enchantment. Red enchantments are rarely good,
because they never
accomplish what you want them to do.
One of the key flaws in this card is that it is a
7cc card, and it still
takes 4 turns to kill your opponent, while you sit
at 5. There is enough
flying in the set, or enough ways to kill you or
remove the enchantment from
play to where a deck around this card isn't
effective.
One of the problems with this card that I see here
is that this card is
suppose to instill a sense of fear in your
opponent, and unless they've been
receiving a beating earlier, it won't. It's too
slow, and makes it too easy
to kill you.
In limited, it costs too much, and only hits your
opponent for damage.
There is, again, enough flying in the set to make
this card look bad, and
doesn't kill fast enough. It's a 23 card, if even
that.
Constructed - 1.5/5.0 (This card looks like it
would be played in control,
and is the wrong color for that.)
Limited - 1.5/5.0 (Slow, not a creature, and
expensive. Not a high pick,
not a great card.) |
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