|
|
|
Pojo's Magic The Gathering
Card of the Day
Scott
Gerhardt
|
Pemmin's Aura
Constructed:
2.5
Limited: 4
|
Chris
Gerhardt |
Pemmin's Aura - Here
it is, build your own Morphling. Sometimes more
fondly called Superman. And for the creature
enchanted with this unearthly enabler, that
Superman truly is super. He can fly, he can rebuff
attacks directed at him, he can create Super
Creature strength attack for more or make his arse
bigger, or both, as the situation demands.
The big difference with this Superman is this:
it has a Cryptonite lurking in the background, and
that would be any Disenchant spell on the market.
Yes, Cryptonite can be bought for cheap on any
street corner of the Constructed City marketplace,
and in a couple different flavors. In Constructed
City, Superman is vulnerable.
But the good news is,
in Limited City, Cryptonite is much less
plentiful, and definitely spotty at best. So
Superman can don his pants and with a little luck
be free to defend the city for it's lucky
possessor.
Constructed: 2.75
Limited: 4.25 |
Judge
Bill
|
Pemmin's Aura
Hi, I found
Superman's clothes. Let's see if it is the man
or the clothes that makes Superman go.... Yep,
it's the clothes.
Sick and wrong in
limited. Makes me want to play any enchantment
removal main deck now.
In constructed, it
has some Psychatog potential, but I think it's
just too fragile. Wake is too popular a deck
right now, and this is going to catch the flak
of all the enchantment hate being played.
Constructed: 2.5
Limited: 5
|
Andy
Van Zandt |
Pemmin's Aura
You can still target the aura, and after scourge,
people should be
maindecking enchantment kill in limited. Still,
morphling wins games (and
will still win a lot of limited games), and this
may see some constructed
play for that (and for the untap ability
specifically, which has a lot of
combo potential).
limited 3.5
constructed 3.1 |
Jason
Chapman |
Pemmins Aura is
interesting it turns everything into a Morphling.
While potentially better than a morphling throw
it on something that already has some decent
ability that you want to magnify it also has the
inherent disadvantages of most Enchantments.
Constructed Possibly
open to abuse, look for it in decks with cheap
high toughness attackers or, even better, with
creatures that have a tap ability. 3.00
Limited Turn any one
creature into a super creature sure, it is
probably worth it to me 2.65
PEZ This card may
open some stuff up and could be really interesting
2.55 |
Scott Sager |
Pemmin's Aura
"Enchanted creature
becomes Morphling." Unfortunately there is no "U:Pemmin's
Aura can't be the target of spells or
abilities." ,so Disenchant, Naturalize, and
bounce leave this card pretty much unplayable in
constructed.
Limited: This is
where this card will live up to it's potential.
Throw this on any super fat creature from
Legions or Scourge and make your opponent cry or
scoop.
Constructed: 2.5
Limited: 4.5
|
Danny Tatro |
Pemmin's Aura
Ah, the make-a-phling enchantment... Morphling
Pants!
In constructed this card could see play,
but its and enchantment and with slide in the same
block, not likely.
In limited-really good. If the creature can
survive after this is on them, you can be really
nasty with them. Hard to iuse early game since its
very mana intensive in its use. But late game-ish,
this could be what you need to take over.
Interesting Fact: Pemmin's Aura is an anagram of
the phrase, "I am superman" reffering to what
Morphling is commonly called.
(Anagram = Switch around the letters.)
Constructed: 1.5
Limited: 3.5 |
John
Hornberg |
Pemmin's Aura
This is card is best likened to a similar
situation between the store brand
soda and something like Coca Cola or Pepsi. The
store brand isn't bad, but
there's no substitute to the real deal. Such is
the situation with Pemmin's
Aura and Morphling.
Pemmin's Aura is a nice card, but it's an added
thing that you have to play.
The biggest problem to it is that, while it can
make it so that a person
can't target the creature it enchants, people can
still take out the
enchantment. There's enough enchantment removal
in OnBC and Type II to hurt
the Aura's effectiveness.
Morphling is so good because it's a creature with
all those abilities built
into it. No playing the creature, digging up the
enchantment, and then
going from there. In any deck in Extended that
would play Morphling,
there's no substitute. Period. In Type II, if
you can break it, be my
guest, but I don't see a huge need for this card.
In limited, put it on a large creature and watch
your opponent gawk as they
eat damage each turn. Unfortunately, watch your
opponent Naturalize or
Demystify it. The only downfall in both
constructed and limited to Pemmin's
Aura is that they don't have to worry about the
creature, they just need to
kill the enchantment.
Constructed - 2.0/5.0 (In extended, accept no
substitutes. Play Morphling.
In Type II or Block, play it if you can, but most
of the creatures are too
small to make this worth playing, especially for
Blue.)
Limited - 3.0/5.0 (More fat creatures to stick
this on, and can break the
game on the right creature. However, there's more
ways to get rid of it, so
be careful with it.) |
|