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Pojo's Magic The Gathering
Card of the Day
Chris
Gerhardt |
Dream
Halls - Insanity via cardboard. It's been banned
in Extended format, so casual is where you really
want to consider this card where this card could
be reaaaallllly, REALLY fun. No, I mean
REALLLLLY fun! Build a deck around its
ability, and cast creatures and spells that would
normally have an insanely prohibitive casting
cost. How about stacking your deck with Last Stand
and Cromat and other 5 color spells (Sliver
Queen?) so you could cast ANY color spell!
How about casting Big Furry Monster just for
discarding a card instead of paying 15? The
potential is crazy good for having a ton of fun
with this Enchantment. Some good cards you could
use in this deck:
Great Spells to
consider
Black - There is
enough here to go just Blue Black for your deck:
-
Baron
Sengir - Homelands
-
Spirit
of the Night - MIrage
-
Infernal Spawn of Evil - Unglued
-
Big
Furry Monster - Unglued (this guy is 99/99!!)
-
Avatar
of Woe
-
Devouring Strossus - Invasion
-
Scion
of Darkness - Legions
-
Reiver
Demon - Mirrodin
Tutors
to Go Get Your Dream Halls:
-
Vampiric Tutor - 6th Edition & Visions
-
Diabolic Tutor - Odyssey & 8th Edition
-
Demonic Tutor - Unlimited & Revised
Amazing Cards in Other Colors:
-
Avatar
of Might - Prophecy
-
Verdant Force - Tempest
-
Vitalizing Wind - Prophecy
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Krosan
Colossus - Onslaught
-
Krosan
Cloudscrapper - Legions
-
Decree
of Savagery - Scourge
-
Avatar
of Fury - Prophecy
-
Searing Wind - Prophecy
-
Crimson Hellkite - 7th Edition
-
Benthic Behemoth - 7th Edition
-
Polar
Kraken - Ice Age
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Reya
Dawnbringer - Invasion
-
Akroma,
Angel of Wrath - Legions
-
Avatar
of Hope - Prophecy
5
color spells you can use to cast anything with:
-
Sliver
Queen - Stronghold (you can cast it, too - awesome
casual card!)
-
Last
Stand - Apocalypse
-
Cromat
- Apocalypse
-
Coalition Victory - Invasion
-
Atogatog - Odyssey
-
Karona
- Scourge
-
Sliver
Overlord - Scourge
The
next 5 are 6/6 flying Dragon Legends from Invasion
-
Crosis,
the Purger
-
Darigaaz, the Ignitor
-
Dromar,
the Banisher
-
Rith,
the Awakener
-
Treva,
the Renewer
And
I'm sure there is a ton more that you can think
of. ANY amazing card in any color qualifies,
as Casting Cost doesn't matter with Dream Halls.
If
you'd like to see what some of the cards I named
above do, you can look up their pictures on my
site:
www.ShuffleAndCut.com
Click on Singles, then
click on the set name. Then find the card name,
listed alphabetically. Click on the picture icon
to the left of the name, and it will bring up a
picture of the card so you can read exactly what
it is and what it does - and why it's amazing ;)
in this deck.
Anyhow, seriously
consider this card! It will be one of the
most fun decks you will ever play, guaranteed!
Casual
Constructed: 5 (billion)
Limited: 3
Current Price:
$2.50
|
Judge Bill |
Mark Rosewater went
over this card in his column on Monday, calling
this a mistake. It is very much a mistake, as
taking away having to pay the mana cost of a
spell you want to play takes away a lot of the
constraints on playing broken spells. Anyone
want to pitch a Soul Wardem to play a Sliver
Queen? Or a Llanowar Elf to play a Verdant
Force? How about throwing away Eager Cadet to
play Akroma?
Plays like that make
it very easy to see why this card has been
restricted in Type 1, and banned in all other
formats it is legal in. Zvi once created a deck,
back when this was Type 2 legal, that caused a
rule to be instituted at Regionals that year -
you had 5-10 minutes from when time was called
to finish your game. If it wasn't finished, the
game was over.
The deck Zvi created
was a slllllloooooooooow deck, that relied on
Paradigm Shift to recycle your graveyard, and
Ancestral Memories and other large card draw
mechanisms to find your Inspirations, which were
used to make the opponent draw 2 cards at a time
until he was decked. It sometimes took upward of
30 minutes for the deck to accomplish this.
|
Andy
Van Zandt |
Dream Halls
Free spells all around! A bad card in any but an
extreme combo deck. But
it would be absurdly dangerous if it was still
allowed in extended, because
of those extreme combo decks. Though five mana
can be a bit more than you
want to pay, monolith could still give an easy
turn 2 or 3 win consistently
with this card. Basically unplayable in limited.
constructed 3.3
limited 1.2 |
Danny Tatro |
Dream Halls
I remember when
Inquest magazine rated this the worst card in
the Stronghold set, because they said - qoute,
"If you play this and chuck a green card to play
your Verdant Force your opponent will just do
the same." - end qoute.
Like this card
would EVER be seriously used to do that. This
card is banned in every format and is restricted
in T1 for a reason. Me and some friends
built some "Type Fun" decks around this and some
other cards. The Dream Halls deck was by far the
most broken deck. Sometimes it could even win
turn 1. Usually a turn 1 mana vault meant game
over next turn. Force of Will was about the only
card to stop this degenerate deck. It used lots
of cards like Opportunity and Fact or Fiction
to draw more cards than were used to draw them,
therefore going through the whole deck
and eventually discarded Searing Winds to kill
our opponent. At that point countering would be
useless since we'd have tons of free counters
like Force of Will or Mana Drain, but usually
countering Dream Halls was the only way to win.
If this card was
ever legal, and or reprinted as is...
Constructed: 4
Limited: 1
|
Spooks |
Dream Halls
Why havent I heard
of this card before? This is anoter reason why
I wish I played back in days of stronghold (the
first because I want to be known as "that megrim
boy", but 7th ed. egrims just arent as cool as
Stronghld megrims).
Remove a suntail
hawkin your hand from the game, play an eternal
dragon. Remove a twiddle from your hand from
the game, play a..thing blue likes to play.
Remove a disarm in your hand from the game, play
a moulder slug. Remove a fade to memory from
your hand from the game, play a reiver demon.
Remove a goblin lookout (WHY ARE YOU PLAYING
WITH THESE??) from your hand from the game and
play a...Warchief. See, this card is good for
every colour, 'cept red, which will empty thier
damn goblin loving hand before they have a
chance to play this card anyway...
And of course, you
dont need to play creatures, its just my
thinking is, you gotta remove somehting
permanatly, so I want my thing to stick around
permanently.
THe downside to this
card is lose of card advantage. But it pays of
due to the speed you can get things out.
(Unlike *cough* CHROME MOX *cough*)
But in my book, any
card that gets around using mana to cast spells
is a-ok with me.
Constructed Rating -
5 (im sure htere is a way to somehow fully break
this card)
Limited Rating - 3
(Mirrored effects, random decks, murphys law,
this card will screw you more than them...but
its so FUN!!!)
I like this card
cause I got to mention Murphys Law while rating
it rating - 10
|
Shylo Elliott |
There is a reason this
card is restricted/banned. A deck can generate an
immense amount of mana, play this, and then play
stroke of genius to fill their hand, and then play
out their kill. This card is less powerful in
limited since you'll be discarding creatures most
of the time to play other creatures.
Type 1: 3
Rath Limited: 1 |
Brian |
Dream Halls:
Amazing, Plain and simple. All spells now have:
Alternate Casting Cost:
Discard a card from your hand of the same color.
This card has unlimited
possibilities. It is banned in Extended, and
Restricted in Type 1. With good
reason I might add.
Casual: 5
Constructed: 5 |
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