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Pojo's Magic The Gathering
Card of the Day


Image from Wizards.com

Touch of Invisibility 
Odyssey Common


Reviewed November 17, 2003

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

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Card of the Day Reviews 


Chris
Gerhardt

Touch of Invisibility is overcosted for just making a creature unblockable. But since it's a cantrip (draws a card), it's a little better. Still, when I consider this card, I just think.. blah.  Borrrrring. It could be used to finish off an opponent, but I can think of many better cards that would make the cut first. Eh.

Constructed: 2
Limited: 2
Current Price:
$0.25


Judge Bill

Monday - Touch of Invisibility
 
So they want us to pay 3 mana on top of an already useless effect, just to draw a card? No thanks. Infiltrate, which gives you the same effect without being a cantrip (meaning, without the "draw a card" attached to it), only costs 1 mana. If Infiltrate were playable (which it is not), typically, you add 2 colorless mana to make it a cantrip these days. Therefore, even the cantrip portion of the card is overcosted.
 
Making one creature unblockable is useless because it is a slot in your deck that could be used to actively do something, rather than being conditional on having a creature you want to hit your opponent. Don't waste your time, in any format. This is complete junk.
 
All formats: 1

Elazul

Touch of Invisibility:

Crap, plain and simple. For one, the cost. Oh boy, unblockable for a turn
for 4 mana. And as far as the card draw, there are a bunch of cards that are
better as far as card draw. Desperate Research for example.

Constructed: 1
Casual: 1 (even for casual, its crap)
Luke
Touch of Invisibility
 
Unblockability is good.  4 mana and loss of a card is not.  Cantripping is good though.
 
I suppose this is a decent card, if not in constructed, then certainly in limited.  When games are won and loss in creature battles, unblockability is golden.
 
Constructed rating - 2
Limited rating - 4
Shylo (Touch of Invisibility)
Well, now that this card is out of type 2, there is no use for it in constructed magic. In Type 1, you'll die before you can cast it. In Extended you'll die before you can cast it. In Casual Constructed playing this card is like buying a box of bandages for $3 and getting another box of bandages for free. You still haven't dealt with the 5/5 on the other side of the field that stands between your Trained Armodon and victory. In Limited it's a little better, allowing a creature with a superior "when this deals combat damage" ability to take effect in the middle of the standoff. Nevermind that it costs 4 and gives only temporary evasion.
Type 1: 1
Extended: 1
Casual Constructed: 1
Odyssey Limited: 2
 

 

 

 

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