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Pojo's Magic The Gathering
Card of the Day
Chris
Gerhardt |
Altar's Light has some interesting ideas behind
it, I'm sure, like getting rid of the Dragon's
enchantments from Scourge for good. The thing is,
the Dragon's enchantments really are not a threat
in constructed, sooo.... It's just too expensive
to see real play.
Playable in white in
limited. It's important to have a decent amount of
artifact removal in Mirrodin limited.
Constructed:
3
Limited: 3
Current Price:
$1.25
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Judge
Bill
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Since white lost
"Disenchant" to green on the color wheel, white
now has to pay twice as much to be able to deal
with artifacts. The remove from game ability and
the ability to hit enchantments too make this
card better, but if you're playing this, it's
because you need an answer to artifacts, and you
don't want to splash red or green. It a card
where you overpay for the extra effect because
you have to, not because you want to.
In limited, if
you're white, play it. There's too many targets
not to.
Constructed: 2.5
Limited: 4.25
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Andy
Van Zandt |
Altar's Light
In 98% of all cases, this card would just be
better as disenchant. Doubling
the cost for the removal from game is generally
not something you want to
do, for artifacts and enchantments at least.
However, that doesn't change
the fact that this card is still excellent in
limited, just like all
artifact removal in the current block is. And
this one takes out pewter
golem.
constructed 2.7
limited 3.1 |
Spooks |
Altars Light
:( I don like this
weeks cards. They all do the same thing.
This gets rid of
artifacts and enchantments
Limited rating - 4
Constructed rating -
3 (sideboard card)
Boring old thing
rating - 5
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Crimson |
Altar's Light
This is pretty expensive, but it gets rid of
artifacts for good. They can't
be Trash for Treasured, Myr Retrieved, or any of
that stuff. I would put
this in a sideboard, so you can take care of what
you want to.
Altar's Light
Casual Rating: 3
Art Rating: 3 |
Shylo Elliott |
I don't like Altar's
Light because destruction spells shouldn't cost 4
unless they have a really good side effect. As
Odyssey is long gone, moving to the removed from
game zone isn't as powerful as it used to be, and
there's hardly any recursion in Type 2. However,
it's decent in Mirrodin Limited as it's a slow
deck, and if you manage to pick into Equipment
White, you'll be pressuring your opponents. Also,
it destroys key equipment and huge artifact
creatures.
Mirrodin Constructed: 2
Type 2: 2
Mirrodin Limited: 3 |
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