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Pojo's Magic The Gathering
Card of the Day
Scott
Gerhardt
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Soul
Foundry
Constructed:
3
Limited: 4.5
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Chris
Gerhardt |
Soul Foundry... wow, this is a bit insane!
Remove my (insert amazing creature here) from the
game, then continue to make more each turn. Wow.
This card has the potential to a force to be
reckoned with in constructed, and in limited too.
There will be a good deal of artifact removal in
Mirrodin, I'm sure, but if you can get this thing
to stick...yikes!! Constructed: 3.5
Limited: 4.7 |
Judge
Bill
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Soul Foundry
And we end the week
with two cards that feature another keyworded
mechanic from Mirrodin - Imprint. All the cards
with Imprint feature a similar mechanic - taking
a card from somewhere and "imprinting" the card
on the card with Imprint. The card can come from
most anywhere - either player's hand, in play,
or other places. The card with Imprint then
takes some aspect of the imprinted card and does
something with it.
With today's card,
you Imprint a creature card from your hand onto
Soul Foundry. You then can pay its converted
mana cost (not its actual mana cost, mind you -
you don't need to worry about color) to make a
token copy of the creature every turn.
Exalted Angels? Yup.
Blistering Firecats? It's getting Hot in Here.
(Sorry, I know, bad joke.) Nantuko Shade? Sure,
in Extended. Goblin Sharpshooter? Talk about a
firing squad.
After the initial
burst, though, I fear this card will turn out to
be worse than everyone is thinking at this
point. It's still a decent card, yes. But with
all the artifact hate that is going to be in
decks come October 20, this will more often cost
you a card than it gives you any benefit.
In limited, the
risks are less, but still there. If I had a hot
creature (even a good, off color creature just
for this), I think I'd play this.
Constructed: 3.25
Limited: 4.5
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Andy
Van Zandt |
Soul Foundry
I like this card a lot, it has quite a bit of
potential. Lets you cast
off-color creatures at instant speed, card
advantage creatures become even
more so... lots of potential.
constructed 3.4
limited 3.4 |
Crimson |
Now this is a cool card to use! When I saw it, the
first thing that came to
my mind would be an artifact/elf deck. Imprint
those Wellwishers, Wirewood
Hivemasters, and you'll have a mighty army on your
hands. Also with zombies
and Noxious Ghoul. Or in a Sliver deck. Brood,
muscle, etc. Now that is
evil. I can't wait to abuse it.
Soul Foundry
Casual Rating: 4.5 |
Danny Tatro |
I like the art on this card. This card is
pretty good, but the X cost to activate it may
be too much to make it worthwhile. In limited a
creature making machine is great, but one thats
specifically good is amazing. Expensive maybe,
but still a solid card- especially with
creatures that have come into play effects.
Constructed: 2.0
Limited: 3.5
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Tyler Grund |
Soul Foundry
Soul foundry is a card that might make a very
powerful entrance into the
gaming field. When they said they were going to
make powerful artifacts,
they weren't kidding. What you can't do is just
look at this card as a
creature creator. Even though that's a neat bonus,
the fact comes down to
you have your favorite creature come back every
turn If need be is the real
strength.
Have you ever been in the situation where no
matter what you did you
couldn't get rid of a powerful creature (a.k.a.
morphling)? This artifact is
a way to make any one of your favs come back or
multiply.
The down side is that the card isn't giving you
any shortcuts. You're paying
the casting cost of the creature to get it out.
That's why I don't consider
it to be a "creature creator". What I would do
would be place it into a
mass removal deck with wraths and starstorms and
keep your monster beating
down turn after turn.
In limited. I'd have to say good for the fact that
it's a guaranteed
creature creator, but It makes me weary. If
anything, it becomes a reason
for opponents to put artifact removal in.
Constructed - 3.8
Limited - 4 |
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