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Pojo's Magic The Gathering
Card of the Day
Image from Wizards.com |
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Clearwater Goblet
Fifth Dawn Rare
Reviewed June 7, 2004
Constructed: 2
Casual: 3.1
Limited: 2.8
Ratings are
based on a 1 to 5 scale
1 being the worst. 3 ...
average.
5 is the highest rating
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our
Card of the Day Reviews
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Chris
Gerhardt
*
game store owner in CA,
ShuffleAndCut |
A nice idea, but
life gain isn't much of a goal in tournament
constructed. And at a cost of 5, it's pretty
slow. In
casual, this will find a niche with the life gain
mages, and believe me, there are many. With
a
Birds of Paradise and a
Pentad Prism, you can squeeze this guy into
play turn 3 and start racking up 5 life a turn,
which can be huge over the course of a game.
Casual tends to concentrate more on their combos
and so run less removal, so you have a better
chance of your Goblet surviving. In a life
gain based deck, this could be pretty fun.
In limited, it would
work if you're running Sunburst with acceleration.
But then again, the draft Sunburst build doesn't
tend to care much about life loss early on, and
mid game has enough beef to outmuscle almost any
threat. At that point, it's only a couple turns of
swinging and it's game over. So Clearwater Goblet
would really be extraneous in the draft build,
imho. In sealed deck, it could prove more
useful as you'll likely be lacking the fast draft
Sunburst build. This thing will hit the
board and be a nuisance to your opponent, and make
the basically waste some precious artifact removal
on it.
Constructed:
2
Casual: 4
Limited: Draft - 1.5 Sealed Deck
- 3.5
Current Price:
Clearwater
Goblet -
Fifth Dawn - $3.29
Combos
Well With:
Birds of
Paradise -
4th Edition - $12.66
Pentad
Prism -
Fifth Dawn - $0.22
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Jeff Zandi
5 Time Pro Tour
Veteran
Level 2 Judge |
Clearwater Goblet
Basically, the rule
about life gain cards among better Magic players
is simple. You better get A LOT of life gain for a
very reasonable price or else FORGET IT.
Clearwater Goblet makes the cut! Even if all you
could manage was two different colors of mana to
cast this card, gaining two life a turn without
having paying any further costs would often be
worth it. If the Goblet comes into play with four
or five counters, the game is almost over for your
opponent. How many turns can your opponent afford
for you to gain five life FOR FREE? In limited,
this card is extremely powerful, although it
certainly smells like a stalling tactic and isn’t
really all that sporting of a card. In
constructed, it seems like it could possibly be
useful in sideboards or, of course, in some sort
of combo deck (as usual).
CONSTRUCTED: 3.0
CASUAL:
4.0
LIMITED:
4.0
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Ray
"Monk"
Powers
* Level 3 DCI Judge
*DCI Tournament Organizer
*Game Store Owner (Gamer's Edge) |
Clearwater Goblet
I’d say this card is a skill tester, but I don’t
think it’s even that good. Let’s see for W4, I can
gain one life a turn, for WB3 I can gain two life
a turn, for WBG2 I can gain three life a turn, for
WBGR I can gain four life a turn, and for WBGRU I
can gain five life a turn.
What a piece of poop. Maybe if it did sunburst
damage to target player during each upkeep….
Constructed: 1
Casual: 2
Limited: 1
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Jason
Chapman |
Clearwater Goblet is a
card that players can look at and they will either
love it or hate it. For me, life gain, in general,
is rarely worth it unless the potential gain is
very large compared to the casting cost. The
Goblet is no exception. You need all 5 colors of
mana to make the life to casting cost ratio even.
Of course, as long as the Goblet stays in play you
keep gaining some life every turn but for that
type of effect I would rather have Sundroplet any
time.
Constructed - With
all 5 colors there is a chance for a decent life
swing but that is an effect just not worth the
cost - 2.0
Casual - Longer
games may well make this card playable, especially
if you have other means to stall the game as well
- 2.5
Limited - Sunburst
is a decent effect in limited and the life gain
may be more impressive against less dynamic decks
- 2.5
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