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Alex Hockey's Deck Garage
10.23.02 Elf Opposition
Hello, and welcome to my
very first deck garage. Firstly, a few general points
that I should have said last week in my opening blurb
but I forgot:
1. I’ve realise that I have no experience with Type I
decks so please don’t send them to me.
2. Please send all e-mails in normal text. Any e-mails
with weird fonts, weird colour letters or all in caps
will be deleted without being read.
3. If I’m going to review your deck I will keep it in my
inbox so there’s no need to send it again.
Right, now onto the article. Unfortunately, my computer
died this week taking the e-mail of the deck that I was
going to review with it. Fortunately, I did print it out
beforehand but apologies to the writer of the e-mail as
I’m going to paraphrase the e-mail to save on typing.
“Dear Alex. This is my deck, elf opposition
Llanowar elf x 4
Elvish Warrior x4
Wirewood Herald x4
Wellwisher x4
Heedless One x4
Elvish Champion x4
Squirrel Nest x4
Opposition x3
Read the Runes x3
Counterspell x4
Complicate x4
Wirewood lodge x2
Forest x12
Island x10
Its onslaught type 2. I think elves are cool so I’m
using them over wizards. I don’t think squirrels are fat
enough to go for the kill.
Complicates are there ‘cos I don’t have a discard engine
for logics. The heralds may need to come out but there
in there so I can chump block with them in the late game
and search out a heedless one and go for the kill”
From Red7Hawk.
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Squirrel opposition decks won the game by firstly
tapping all your opponents’ creatures, and then as you
got more tokens, you could tap all his lands during his
upkeep to stop him from playing any more spells. After
that, all you needed to do was create 1 token a turn to
tap the land your opponent might lay and then you
cruised to victory with an army of squirrels.
Unfortunately, this deck can’t win this way. There are
no elf generators so every almost every creature this
deck has on the table is a creature card. The advantage
of this is you get more bang for you buck in the short
term. However, opposition is still a control strategy so
it is most vulnerable to beatdown and there are a lot of
beatdown decks that will make it into the new type 2
from the old one unscathed. For this reason, I think the
best way to go with this deck is to aim to play lots of
fat creatures early on to protect against a weenie rush
and then drop an opposition for the game.
So we want cheap creatures that are good blockers. So
lets see what we can lose from the deck.
Wellwisher and Elvish warrior are both great creatures
that will help you in the early game. Elvish champion
makes all you elves bigger by +1/+1 which could allow
you to keep your elves alive in the early game when
you’ll be wanting to block aggressively.
In a deck where no card costs more than 4 mana, the
usefulness of Llanowar Elves is dubious – out they go.
Same goes for the heralds and heedless ones as they are
to situational and not good enough early on. I’m also
going to temporarily remove every other spell in the
deck except for the oppositions so I can more clearly
see what cards need adding.
This leaves the following in the deck:
Elvish warrior x4
Wellwisher x4
Elvish Champion x3
Opposition x3
24 assorted lands
Clearly we need more fast creatures. Wall of mulch fits
the bill perfectly as it can quite happily block most
creatures and if for some reason it does die, you get to
sac it to draw a card.
At the moment, this deck is going to have mana problems.
With only 10 islands, you can only expect to have UU by
turn 6 and some games even later. This may be too late
to save you so we need more blue mana sources.
Fortunately, Birchlore rangers can give you blue mana
and are also cheap elves to power up wellwisher.
I find it strange that Red7Hawk didn’t put in any
artifact/enchantment removal. So I’ll put some in. 2
naturalize and 2 Elvish scrappers go in here.
I’m going to put the counterspells back in just because
they are so good. I’m also putting in 2 tribal unites.
From the e-mail I received, I think this guy is afraid
of not having enough punch to win the game when he’s
ready to. This card should change that. Simply tap all
your opponents creatures during his turn then play a
huge tribal unity an attack will all your creatures who
will be completely unblocked!
That lot adds up to 32 cards so I’m going to bung in 3
read the runes and another opposition just to make sure
that the deck can draw an opposition (which it will
almost certainly need for the win).
So the deck at the moment is:
Elvish Warrior x4
Wellwisher x4
Elvish Champion x3
Opposition x4
Counterspell x4
Tribal Unity x2
Naturalize x2
Elvish Scrappers x2
Birchlore Rangers x4
Wall of Mulch x4
Read the Runes x3
That just leaves the lands. A couple of cities of brass
replace a forest and an island to give the deck more
mana stability and with the wellwishers in there you’ll
barely feel the damage.
The Wirewood lodges are good in this deck just so you
can untap wellwisher and tap it again for even more
life. In fact I’m going to up the number to 3 for this
very reason.
So the lands are now:
Wirewood Lodge x3
City of Brass x2
Forest x11
Island x8
There you go. I’ll just say a few words before I get
abuse from people who don’t like my deck fix. Firstly,
there are only 4 countermagic spells. This is because I
am not a fan of complicate; I think its costly and not
that useful. The deck doesn’t really need it. Just save
the counterspells for the really game breaking spells
(Wrath of God, Armageddon etc.). Secondly, I took out
the squirrel nests because this deck isn’t designed to
be a prison deck so it can’t lock down the opponent’s
mana very effectively. This means that the nests are no
longer needed.
Ok, that is pretty much the end of this article. I hope
you liked it and I hope the modifications I made work!
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