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Alex Hockey's Deck Garage
10.30.02 Green/White Enchantress Deck
hi. my name is chris and
i just made a green/white enchantress deck, which seems
pretty good so far but i havent played it in serious
games yet, as im trying to get some bugs out before i
play in toureys. i can see some obvious problems about
it, the biggest probably being Black creature
destruction and red burn. the main focus on this deck is
to get my "enchantress's" out as soon as possible and
beat down my opponent with max card drawing and
attacking power. one thing i know my deck is good at is
card drawing and mana. with my 4 explorations i can get
out tons of mana, and the card drawing is obviously from
my creatures abilities. im willing to change almost
anything about the deck , including the number of cards,
as long as it still stays with the theme. by the way,
please no "really" expensive cards, but if they are
essential to your fix, go ahead and list them.
anyway, on with the deck list.
Lands
13 forrest
3 plains
4 brushland
4 elfhame palace
4 sungrass prairie
Creatures
4 verduran enchantress
4 argothian enchantress
4 yavimaya enchantress
2 academy rector
Enchantments
4 mirris guile
4 wild growth
4 exploration
4 ancestral mask
4 rancor
4 sterling grove
Instants
4 enlightened tutor
Sideboard
1 Ivory mask
4 naturalize
3 hidden ancients
2 hidden predators
3 sacred ground
2 snake pit
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I had all sorts of really cool ideas about this deck
when I first saw it. However, after some consideration,
I realized that all you need to do to fix this deck is
add in some defense against red/black. Take out 4
Mirri’s Guile and replace them with 4 Crown of awe and
there you go!
Of course, I only realized this about 2 days before the
article was due in (too late to do another deck) so I’m
going to furnish you with the really cool ideas I had as
well.
In this deck you really want to abuse the card drawing
ability of your enchantresses. To do this you want to
play as many enchantments as you can. The best way to do
this is to get an enchantment out, return it to your
hand and then play it again! If you can sac Rancor it
will return to your hand so I’m after a card that has an
ability with sacking enchantments as an activation cost.
My first thought was Lithatog (which is doubly good as
it can sac lands to pump itself up as well and Chris
mentioned that his deck was really good at getting land
out).
So lets see what gets taken out. Well I’m going to take
out everything except the 8 card drawing enchantresses,
the rancors and the explorations. I’m also making a
mental note to lose some land (28 in this deck is too
much IMO). Btw, don’t worry that I’ve basically culled
the deck of most of its cards – if you read my article
last week, you’ll know that many of the cards I take out
go back in again.
I want to put in 4 Lithatogs. At the moment this means
that the following cards are in the deck:
4 Lithatog
4 Argothian Enchantress
4 Verduran Enchantress
4 Rancor
4 Exploration
I’m really tempted to say hunting grounds but Chris said
he didn’t want expensive cards in it unless they were
necessary. Sterling grove is a good card that will help
in the midgame to protect your enchantments and search
for other important ones. Words of wilding is a great
card that will eventually allow you to overrun your
opponent with bear tokens.
Although you are relying heavily on enchantments, an
enemy enchantment could really screw you over so we need
some enchantment removal. You could use either
naturalize or disenchant but I’m going for naturalize as
its green like most of the rest of the deck. So now we
have:
4 Lithatog
4 Argothian Enchantress
4 Verduran Enchantress
4 Rancor
4 Exploration
4 Sterling Grove
4 Words of Wilding
2 Naturalize
That makes 30 cards and there are only16 enchantments in
the deck. I’m going to finish the non-land part of the
deck by putting in 3 glorious anthems and 3 Crown of
Awe. The anthems will really let you power your bears
tokens. Crown of Awe is there to protect the Lithatogs
from removal.
Ok, so onto land. There are 6 white cards and 8 g/w
cards so there have to be a number of white sources.
Chris already has 4 Brushlands and 4 Elfhame palaces and
I think that will be enough. I think this deck is a
little low on the threats side so I’m putting in 3
Nantuko monastery. 9 Forests and 4 Plains round of the
deck to 60 cards.
So the final decklist is:
4 Lithatog
4 Argothian Enchantress
4 Verduran Enchantress
4 Rancor
4 Exploration
4 Sterling Grove
4 Words of Wilding
2 Naturalize
3 Glorious Anthem
3 Crown of Awe
9 Forest
4 Plains
4 Brushlands
4 Elfame Palaces
3 Nantuko Monestary
This deck is probably as controlling as the previous
deck, but has the added threat that Lithatog provides.
And I really like the synergy between the enchantresses
and words of wilding :)
A word to Chris: Try the suggestions at the start of the
article first as they are easier and cheaper to
implement than the changes suggested in the rest of the
article.
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