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Fishy Pain
This is a deck submitted by Dustin Conard. This is
one of the slew of Type
2 requests I have received. Those that sent G/W decks,
don't fret. I will
be posting something soon on those, I just need to tool
around with it a
bit, as IMHO the archetype needs a little help to be
successful in Type 2.
But, I digress...
Deck Name: Fishy Pain
objective: The objective is to get a few small creatures
with a lord or
2 down on the board. Then you control the board with
counterspells.
Environment: The people in my area usually play Fires,
BlastoGeddon, White
Weenie or Millstone.
What do you have: I can get most rares easily.
ummmm, my Deck:
4 lord of atlantis
4 Vodalian Merchants
4 Vodalian Zombies
3 Rootwater Thiefs
>>Yes these guys are great. I would play 4 as they
can single handedly
destroy U/W
2 Shoreline Raider
>>No Kavu commonly played I would cut one for a
Jolting Merfolk as that
would add surprise factor
2 Seahunter
4 Counterspell
4 Undermine
3 Lobotomy
3 Spite/Malice
3 Fact or Fiction
>>Merfolk decks typically have the late game under
control. Apply pressure,
counter the things that would wreck you. Spite/Malice
and Fact or Fiction
are not cards I'd run in this deck. I would play 4
Withdraw and a Washout
as my creature control. Bounce gives you the time
advantage you need to
break the game open in your favor. Also goes well with
the Lobotomies.
10 Islands
6 Swamps
3 Salt Marsh
3 Underground River
2 Dust Bowl
>>Merfolk should have the game against control,
especially with Lobotomy
available as a tool. The Dust Bowls then are useful
against opposing Dust
Bowls and Rishidan Ports. If those cards showed
problematic for my deck I
would rather run a Tsabo's Web main and keep a more
consistent mana base.
So, the deck as presented has no potentially fatal
flaws. It could use
improvements in creature control and a few spot changes.
With the changes
the deck looks like this:
4 Lord of Atlantis
4 Vodalian Merchants
4 Vodalian Zombies
4 Rootwater Thiefs
1 Shoreline Raider
1 Jolting Merfolk
2 Seahunter
4 Counterspell
4 Undermine
3 Lobotomy
4 Withdraw
1 Washout(Or Tsabo's Web)
11 Islands
6 Swamps
4 Salt Marsh
3 Underground River
Hope this provides some useful improvements. I will be
looking for my next
posted fix within the next 2 days. So keep the decks
coming!
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