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Inexpensive Rat Deck
7.05.04 Hey folks, and welcome to the Deck
Garage on Pojo. I guess I should kick things off with an
introduction. My name is Paul Hagan, and I’ve been
playing Magic in one form or another since Nemesis came
out. I’ve been an employee at the Game Closet in Waco,
Texas for a little over three years, and I have
experienced a wide variety of games in that time. And
yes, Magic is still, by far, the best. Some of you might
also be familiar with me from Pojo.com/Marvel, where I
run the VS Deck Garage.
How will I be running the Deck Garage? Simple: you send
in decklists, and I post fixed versions of those decks
here on Pojo. The only thing I ask of you is that you
include *everything* possible that you think I should
know about the deck: what format is it being used it,
what budget you are on, what cards can stay, what cards
can go, and so on. So, if you’d like to see your deck in
the Deck Garage, drop me an e-mail at Hagan0001@aol.com
and I’ll see what I can do.
To kick things off, I snagged a deck from the forums
here on Pojo. Originally posted by ThunderClash on July
3rd, the focus of the deck is (in a word) – rats!
Thunder wants to build a fairly inexpensive Rat deck,
and it needs to be Type II legal. Here is what he
currently has…
4 Chittering Rats
2 Coat of Arms
2 Dark Banishing
4 Ravenous Rats
10 Relentless Rats
4 Swarm of Rats
20 Swamp
Obviously, Thunder needs to have a few more cards in the
deck, but I imagine he is aware of this fact. To start
things off, why don’t we go ahead and up the number of
Relentless Rats to twelve, bringing our total Rat count
to twenty-four.
+2 Relentless Rats
I do like all of the other rats in the deck; they add
well to the flavor and are fairly useful. Next, since
Rats tend to be small early game, which allows Thunder’s
opponent to get a creature advantage early. Thus, I
think the deck warrants a little extra removal…
+2 Dark Banishing
+4 Barter in Blood
Though Dark Banishing is a fairly obvious choice (it’s
just good!), I feel the need to explain Barter in Blood.
Think of it this way: if you lose a Rat, who cares?
There are a billion more! Now, what if your opponent
loses a Guardian Idol or Exalted Angel? Well, there are
only so many of those.
Many readers will notice I said “a billion more” above,
in reference to rats. Some of you may be saying, “Now
wait, there are only twenty-four – that’s not a lot!”
Well, it can be, especially when you land…
*drum roll*
The Rat Lock! By adding a full set of Soul Foundries,
Thunder can, after a while, start to lock down his
opponent. Think of Soul Foundry with Ravenous Rats or
Chittering Rats imprinted on it – that’s losing a card
per turn! How many turns of doing nothing can your
opponent stand? Each time he or she plays a card, they
are losing a little bit of the advantage. Meanwhile, the
player with Foundry is only increasing the size of his
army.
+4 Soul Foundry
I won’t go into detail on just how good Soul Foundry
imprinted with Relentless Rats is. You can figure that
one out on your own.
As the final change to the maindeck, I would suggest
throwing in a couple of extra Swamps for consistency.
+2 Swamp
Now, I can’t let Thunder go into the World of Type II
without a sideboard, can I? So we’ll go ahead and start
with something to help against those pesky control
decks.
+3 Pulse of the Dross
Who knew this card would eventually be useful? With the
Rats keeping Thunder’s hand-size low, Pulse will just
keep returning and reeking havoc upon his opponent’s
hand. Also against control (White/Blue Control can be
painful to play against), Thunder could play three Cabal
Interrogator.
+3 Cabal Interrogator
Those of you who have been around Type II and last
year’s block might remember this guy having his moment
in the sun with Zombie decks. He’s still a force to be
reckoned with when playing against Control.
Another good card against Control, and against pretty
much any deck that is running only one color (or mostly
one color) is Persecute. For the low cost of four mana,
Thunder will be able to strip his opponents’ hands of
anything worthwhile.
+3 Persecute
I know I’ll get a bit of hate mail for my next
suggestion, but I have always liked this card, and
having seen a fair amount of Red-Green Beasts in my
area, I have to assume they are popping up elsewhere.
Beasts can produce almost as many creatures as Rats, and
their creatures are bigger. So why not slide by them
with…
+2 Cover of Darkness
Unfortunately, the weak match-up for Rats looks like it
could be Affinity. Rats simply don’t seem to have the
firepower to match the artifact deck that has been a
dominant force of the Standard scene for quite a while.
The best advice that I can offer is to play more
creature kill, and one of the best (and somewhat
ignored) cards that I see is…
+4 Devour in Shadow
Obviously, Thunder *cannot* play this card when Arcbound
Ravenger is on the table, or otherwise he is setting
himself up for a loss. He can, however, destroy those
pesky Myr Enforcers or Disciple of the Vault to keep his
opponent from gaining too much of an advantage early.
The final, fixed decklist looks like this:
MAINDECK (60):
4 Barter in Blood
4 Chittering Rats
2 Coat of Arms
4 Dark Banishing
4 Ravenous Rats
12 Relentless Rats
4 Soul Foundry
4 Swarm of Rats
22 Swamp
SIDEBOARD (15):
3 Cabal Interrogator
2 Cover of Darkness
4 Devour in Shadow
3 Persecute
3 Pulse of Dross
Hopefully, this article will help Thunder out. Good luck
on the tourney scene!
I guess that about wraps it up for my first Deck Garage
for Magic; I look forward to doing many more. If you’d
like to see your deck in the Deck Garage, drop me an
e-mail at
Hagan0001@aol.com (make sure to include any
specifics), and I’ll see what I can do.
I’ll see y’all next week. Happy gaming!
-Paul Hagan
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