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Type 2 Tooth and Nail 11.1.04 Hey all, and welcome back to the Deck Garage! This week, I’ve been sent a Tooth and Nail deck from Wayne, who had this to say… Hi my name is Wayne I'm not going to waste a lot of time talking about my self so I'll get right to the deck.This is my "Bigger Is Better" deck it is for type 2 tournament play I don't have a budget (which you'll see when you look at the deck) I'm not attached to any card in the deck and the deck is pretty straight forward I beat my opponent into a nothing with big creatures.I want to know how you think I might be able to make the deck a lot better than it already is, well heres the deck. CREATURES(20): Elvish Piper/4 Kiki-Jiki Mirror Breaker/4 Darksteel Colossus/4 Myjin of Life's Web/4 Thorn Elemental/4 NON-CREATURE SPELLS(16): Tooth and Nail/4 Reap and Sow/4 Sylvan Scrying/4 Wear Away/4 LANDS(24): Forest/20 Cloudpost/4 SIDEBOARD(15): Myojin of Infinite Rage/3 Sundering Titan/3 Journey of Discovery/3 Tel-Jilad Justice/3 Vedalken Shackles/3 Wayne looks like he is off to a great start, but I have a few changes I would like to make. First and foremost, since Wayne is playing Tooth and Nail *and* Elvish Piper, I think he could probably cut down on the number of big men. -2 Darksteel Colossus -2 Kiki-Jiki, Mirror Breaker -4 Myojin of Life’s Web -3 Thorn Elemental As you can see, I’m not a huge fan of the Myojin, as Wayne will rarely get the benefit that comes with the divinity counter. “But Paul”, you might say, “what will we use to fill the slots? Doesn’t Wayne need a few more big-men?” Sure he does, that’s why I’m going to throw in a dragon, an angel, and a titan. +1 Kokoshu, the Evening Star +1 Platinum Angel +1 Sundering Titan I realize that Kokoshu doesn’t really fit the theme with Kiki-Jiki in the deck, but he’s just too good to pass up. Sundering Titan should help mess up opponent’s lands (and with Kiki-Jiki, he’s recurring land destruction), and Platinum Angel can help slow down the beats on Wayne while he sets up for a win. As is, Wayne’s deck has twelve creatures in it, which could be better. To help slow down Wayne’s opponent while he sets up for an Elvish Piper or Tooth and Nail to go off, let’s sneak in four Sakura-Tribe Elder. Not only can he block, he can also hunt down a basic land, allowing Wayne to go off one turn sooner. +4 Sakura-Tribe Elder I can’t think of too many enchantments in Type II that will be bad for Wayne, and he can still use help on blocking while setting up for big-men, so why don’t we pull Wear Away in favor of Viridian Shaman. -4 Wear Away +4 Viridian Shaman I’m still a bit concerned about Wayne getting overrun before he can get his creature engine going. Thus, why not throw in some Oblivion Stone? He can easily produce the mana to set it off, and later, he can blow up everything but his big-men. +4 Oblivion Stone I think that’s all the work that I’d like to do for the maindeck, so I’ll move on to the sideboard. The first thing I want to do is throw in the always-fun combo of Triskelion and Mephidross Vampire. +1 Mephidross Vampire +1 Triskelion Since blue-and-something control decks seem to be showing up again, Wayne could probably use a way to get around them. Since I assume that Wayne would prefer to trick these creatures out (as opposed to pay for them), let’s throw in Boseiju, Who Shelters All. It will allow Wayne to sneak through a Tooth and Nail without threat of it being countered. +1 Boseiju, Who Shelters All Land destruction might be a threat to Wayne, we might as well throw in some defense against it. Sacred Ground would be my first choice, but since we haven’t dipped into white, I guess its out. Instead, Crucible of Worlds seems like a decent option. +3 Crucible of Worlds Since it seems like a generally good idea to have a *lot* of artifact hate, especially with the amount of Affinity roaming around. +1 Tel-Jilad Justice (now, we have four!) We have two slots remaining, and it took me a while to figure out what to put in. I finally came up with it, though – Duplicant! It has creature removal, and it can rid the world of almost every threat to Wayne. +2 Duplicant To make room for all of these cards, we have to cut a number of Wayne’s current sideboard choices. Myojin of Infinite Rage is the first to go, since he doesn’t do a lot without divinity counters, and Wayne can’t cast him. Also out is Vedalken Shackles, which works off of Islands – which Wayne doesn’t have. Journey of Discovery, I think, is a waste of space here – Wayne now has twelve ways to hunt down land in his deck. -3 Journey of Discovery -3 Myojin of Infinite Rage -3 Vedalken Shackles Let’s take a look at how the deck came out… CREATURES(20): 2 Darksteel Colossus 4 Elvish Piper 2 Kiki-Jiki Mirror Breaker 1 Kokoshu, the Evening Star 1 Platinum Angel 4 Sakura-Tribe Elder 1 Sundering Titan 1 Thorn Elemental 4 Viridian Shaman NON-CREATURE SPELLS(16): 4 Oblivion Stone 4 Reap and Sow 4 Sylvan Scrying 4 Tooth and Nail LANDS(24): 4 Cloudpost 20 Forest SIDEBOARD(15): 1 Boseiju, Who Shelters All 3 Crucible of Worlds 2 Duplicant 1 Mephidross Vampire 3 Sundering Titan 4 Tel-Jilad Justice 1 Triskelion I hope that helps, Wayne, and good luck! I’ll see y’all next week. -Paul Hagan
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