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1.17.05

Hey all, and welcome back to the MtG Deck Garage! I don’t think I have anything to cover as far as introductions go this week, so I’ll just jump right in. Here’s the e-mail for the week…

Dear Hagan:

My name is Kyle and been playing Magic for 1 1/2 years, anyway I am building a mono-black zombie deck. Right now it is just a blueprint but I have been working for over a month on it and I am open to an expert opinion before I start building, budget is somewhat of an obstacle, but not completely, here is the blueprints

lands
18 swamps
2 lakes of the dead
spells
1 call to the grave
1 grave pact
2 lethal vapors
2 oversold cemeteries
2 clutches of undeath
2 howls from beyond
3 death pulses
3 dirges of dread
4 cruel revivals

creatures
1 gravespawn sovereign
2 vengeful dead
2 twisted abominations
2 corps harvesters
2 gempalm polluters
2 noxious ghouls
2 soulless ones
3 zombie boa's
4 unworthy dead-yes, unworthy dead is not a zombie but it is better than other zombies in terms of cost efficiency and can be reused as a chump blocker.

I am looking forward for your opinion on this

p.s for the love of god,
PLEASE DON'T TOUCH GRAVESPAWN SOVEREIGN.
-----


Looking over Kyle’s deck, the first thing that really jumped out at me was that, for being a zombie deck, Kyle was lacking Undead Warchief. For four mana, the Warchief allows Kyle to pump out zombies faster *and* he makes those zombies in play bigger by +2/+1. To make some room, I’m going to pull the Lethal Vapors and Howl From Beyond. Vapors is an interesting card, but seems out of place in the deck, while Howl From Beyond is a simple pump spell with a single target, as opposed to the pump for all of Kyle’s creatures that Undead Warchief brings to the board.

-2 Howl From Beyond
-2 Lethal Vapors
+4 Undead Warchief

I’m not so sure I like Zombie Boa here. It eats up mana for an ability that Kyle’s opponent gets to decide whether or not it will be effective, and it costs five mana for a 3/3. Instead, Putrid Raptor might be a better call. Kyle will have to lose a zombie from his hand to morph the Raptor, but it can be a 4/4 blocker on Turn 3 and it can be swinging on Turn 4. I’d like to run a full set of Putrid Raptor here, so I need to clear out one more card to make room. Grave Pact seems like the best target, since it really doesn’t go along that well with the theme of the deck.

-1 Grave Pact
-3 Zombie Boa
+4 Putrid Raptor

If you look at the center section of creatures in Kyle’s deck, you’ll see that he has a lot of good zombies times two. I’d like to up the count on a lot of these, including Gempalm Polluters, Noxious Ghouls, Twisted Abominations, and Vengeful Dead. I’m going to pull the non-zombie still hanging out, Unworthy Dead, as well as Cruel Revival. The Unworthy Undead are aptly named; as they are not zombies, they are not worthy for this deck. The Cruel Revivals departure is a bit difficult to do, but there are just better cards for both removal and returning creatures, as y’all will see shortly.

-4 Cruel Revival
-4 Unworthy Dead
+1 Gempalm Polluter
+1 Noxious Ghoul
+2 Twisted Abomination
+1 Vengeful Dead

The last change I would like to make to creatures is the addition of Carnophage and Withered Wretch. The lower part of the mana curve on Kyle’s deck is almost non-existent, and these two creatures will help smooth that problem out. To clear room, why don’t we pull Corpse Harvester, Dirge of Dread, and Death Pulse. The Harvester just helps contribute to the high mana curve for not enough effect. Dirge of Dread is decent, but not necessary with the hordes that Kyle will be producing, and Death Pulse just doesn’t come off as that great of a card to me. If you play discard, use stuff like Duress, Cabal Therapy, or even Addle before Death Pulse.

-2 Corpse Harvester
-3 Death Pulse
-3 Dirge of Dread
+4 Carnophage
+4 Withered Wretch

As odd as it sounds, I don’t think I’ve ever had much use for Call to the Grave. Whenever it hits, I’ve had maybe one-in-five games where it makes a huge difference. If that is the case, then it probably doesn’t need to be in the deck, for it isn’t contributing enough. Likewise on its way out is Clutch of Undeath. I’m not a huge fan of any form of creature enchantment unless it is over-the-top amazing (see: Rancor). In their place, I’m going to sneak in Patriach’s Bidding, which is there for the sole purpose of naming zombie. As long as Kyle has a Noxious Ghoul hanging out either in play or in his graveyard, it shouldn’t matter what his opponent calls, as all of their creatures will be getting –X/-X, where X is the number of zombies that just hit the board.

-1 Call to the Grave
-2 Clutch of Undeath
+3 Patriach’s Bidding

When counting up the remaining slots in the deck, I see that I have four empty. As noted earlier, Kyle has quite a few creatures that sit high on the mana curve. If that is the case, why not go with the old fallback for any deck that wants quick mana?

+4 Dark Ritual

As the last change to the deck, I’m pulling Oversold Cemetary. Why, you ask? Because their ability is decent, but doesn’t go active until Kyle would have four creatures in his graveyard. This just doesn’t seem acceptable to me, as Kyle wants to have all of his creatures on the table. In their place, as well as in the place of Lake of the Dead, I’m putting in Unholy Grotto. The card can be simply abusive, and it allows Kyle to get back any creature that he sees as truly important.

-2 Lake of the Dead
-2 Oversold Cemetary
+4 Unholy Grotto

That should wrap up work on Kyle’s deck; let’s see how it turned out…

CREATURES (32)
4 Carnophage
3 Gempalm Polluter
1 Gravespawn Sovereign
3 Noxious Ghoul
4 Putrid Raptor
4 Twisted Abomination
4 Undead Warchief
3 Vengeful Dead
2 Soulless One
4 Withered Wretch

NON-CREATURE SPELLS (7)
4 Dark Ritual
3 Patriarch’s Bidding

LAND (22):
18 Swamp
4 Unholy Grotto

I hope that helps, Kyle, and good luck! I’ll see y’all next week.

-Paul Hagan

 

 

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