Looking through the last few deck garages, I’ve
noticed that there haven’t been a lot of red
decks, meaning I have been denying all of those
red mages out there an opportunity to have their
deck worked on. So, here’s this week’s e-mail…
Here's a Big Red deck I
have been tinkering with for a while:
Creatures: 10
4 Arc-Slogger
4 Hearth Kami
2 Kumano, Master Yamabushi
Spells: 22
4 Shock
4 Magma Jet
4 Electrostatic Bolt
4 Shrapnel Blast
4 Seething Song
2 Pulse of the Forge
Artifacts: 6
2 Sensei's Divining Top
4 Wayfarer's Bauble
Lands: 22
4 Darksteel Citadel
17 Mountains
1 Shinka, the Bloodsoaked Keep
Total: 60
Sideboard: 15
2 Boil
4 Detonate
4 Shatter
3 Grab the Reins
2 Pyroclasm
Basically I have some small burn spells to take
out early threats
reactively. Shrapnel Blast and Pulse of the
Forge are the spells that
take chunks out of my opponents life in the
meantime. Hearth Kami is a
versatile artifact destruction card and a pretty
good attacker on its
own. Arc-Slogger and Kumano are great finishers.
Kumano is usually
better if you really want to re-use his ability
over and over, and he
can handle meloku tokens. The seething songs are
usually used to get
Kumano and Slogger into play. The top is for
deck manipulation, (as
it magma jet) and the bauble is for early mana
accel. I don't use
Solemn Simulacrum, because he is quite expensive
and this deck has
difficulty getting to 4 mana.
The biggest problem is getting the right amount
of artifacts for
shrapnel blast without crippling my deck. I will
blast overused tops,
late game baubles, and some citadels, but
something feels wrong about
the numbers. Mox isnt needed here due to card
disadvantage and Damping
Matrix isnt used because he would shut down all
my creatures.
Please help it would be appreciated.
-Bill.
Bill’s deck seems like it is pretty solid, but
it could still use a few improvements.
The first thing I would like to do is find a way
to squeeze in Furnace Whelp. I’ve been a huge
fan of this card ever since it came out, and I
think it belongs in just about every deck that
has a) heavy red and b) lots of removal. The
card that jumps out as out of place immediately
is Wayfarer’s Bauble. I’m not sure it belongs,
as this deck really wants to have immediate
gratification from almost all of its spells.
Even the other mana acceleration provides Bill
with an immediate reward. Wayfarer’s Bauble
really just eats mana for a turn, and so I’m
cutting it.
-4 Wayfarer’s Bauble
+4 Furnace Whelp
Since he has so many cards that will work with
it, I’m going to sneak a couple of copies of
Isochron Scepter into Bill’s deck. Shrapnel
Blast, Magma Jet, and Electrostatic Bolt are
never bad cards to see on the Scepter, and Bill
runs all three. To make a hole for it, I’m
removing the Sensei’s Diving Top. Why that card?
For much the same reason as Wayfarer’s Bauble.
It eats mana that doesn’t need to be eaten.
-2 Sensei’s Divining Top
+2 Isochron Scepter
I’m cutting four mountains and sticking in Great
Furnace to help cover for the lowered number of
artifacts. Bill won’t necessarily want to use
Shrapnel Blast with his Furnace early, but it
will be there later in the game when it is
important.
-4 Mountain
+4 Great Furnace
Also in land, I’m pulling Darksteel Citadel and
putting in Blinkmoth Nexus. It can still be an
artifact, but it also can turn sideways and deal
damage, which is really what Bill’s deck is all
about.
-4 Darksteel Citadel
+4 Blinkmoth Nexus
The final change I am going to make the main
deck is cutting Shock. I am aware that Shock is
a decent enough card, but it really doesn’t do
as much as it used to. Electrostatic Bolt,
Shrapnel Blast, Magma Jet, and Pulse of the
Forge are more than enough to cover the targeted
removal in the deck. In its place, I think Bill
should play Flamebreak. It takes care of the
Troll Ascetics that pop up on occasion, it wipes
the board of Meloku tokens, and generally lets
Bill catch up if he falls behind in keeping the
board clean of trouble-makers.
-4 Shock
+4 Flamebreak
As far as sideboard is concerned, I think Bill
was pretty close to home on most of his choices.
I like Detonate, I like Shatter, and I like Grab
the Reins. I wasn’t a huge fan of Boil at first,
but any help against Crystal Witness is probably
a good thing. I think I am going to cut loose a
copy of Shatter and Detonate though, since Bill
already has Hearth Kami in the deck and can
spare the space. I’m also pulling Pyroclasm,
since we added Flamebreak to the main deck. In
their place, I am putting in Slith Firewalker.
I’d like to see him in the main deck, but
sometimes, he just isn’t that good. The
Firewalker should come in against pretty much
any slow deck that can’t deal with early
threats.
-1 Detonate
-2 Pyroclasm
-1 Shatter
+4 Slith Firewalker
That about wraps up work on this deck; let’s see
how it turned out.
CREATURES (14):
4 Arc-Slogger
4 Furnace Whelp
4 Hearth Kami
2 Kumano, Master Yamabushi
NON-CREATURE SPELLS (24):
4 Electrostatic Bolt
4 Flamebreak
2 Isochron Scepter
4 Magma Jet
2 Pulse of the Forge
4 Seething Song
4 Shrapnel Blast
LAND (22):
4 Blinkmoth Nexus
4 Great Furnace
13 Mountains
1 Shinka, the Bloodsoaked Keep
SIDEBOARD (15):
2 Boil
3 Detonate
3 Grab the Reins
3 Shatter
4 Slith Firewalker
Hope that helps, Bill, and good luck.
I’ll see y’all next week.
-Paul Hagan
-Paul Hagan