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W/G Beats
This time it's double trouble folks. I've got
two hot White Green beats decks just dying for a shot at
constructed play. No dilly-dally from us hardworking
folks at www.Pojo.com
so let's dive right in.
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Hey Kevin, my deck needs a lot of help! It is a
mono green deck with some white in it. (Type 1) I
am a new player so I don't have that many cards, and one
of the main reasons I am sending it to you is because in
your previous decks I noticed you made a list of easy
cards to get and a list of maybe some pretty hard cards
to find. That's what I am hoping you could do with
this deck, but I write to much so here is my deck
Land 21
3 Plains
18 Forest
Creatures 21
1 Stampede Driver
1 Heartwood Dryad
1 Rootwalla
1 Sulam Djinn
2 Spore Frog
2 Rib Cage Spider
2 Marsh Boa
1 Grizzly Bears
1 Spike Soldier
1 Spike Worker
4 Spike Drone
3 Silt Crawler
1 Skyshroud Ranger
Spells 18
2 Armadillo Cloak
4 Seal of Strength
4 Thrive
4 Wild Might
1 Wax/Wane
1 Explosive Growth
1 Fertile Ground
1 Overgrowth
I know I have a lot of 1's but most of them are there
because I want to add more The ones I want to add more
of are Wax/Wane, Fertile Ground, Overgrowth, Skyshroud
Ranger, Spike Soldier, and Sulam Djinn. It's ok to
keep it as type 1 I want it that way. For this deck it's
low cost cards and cards like Wild Might, and Steal of
Strength. Silt Crawler is my main attacker and
Sulam Djinn is a finish off. The main decks I am
after is a shadow deck, and a pummel deck, both of those
decks I am so close to beating them but they always win.
If you need my E-mail address it's (like I should be
giving out emails Kevin) but if you don't need
please don't post it. Oh if you need to call me anything
it can be Donkey Kong. (My initials are DK.)
Bye please post this deck.
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Hmmm. I just made a tactical error. See, this deck would
gain a lot from going Mono-Green. First thing we have to
do is pull all of that white stuff. Good cards, but you're
sacrificing SPEED here; DK. Green weenie is all about
the speed. Fortunately for you, a lot of Green's best
weenies are commons.
Speaking of commons, Rancor is the best creature pumper
ever. I'll keep some of your mid range creatures,
but in a Mono Green deck, Sulam Djinn is a bad idea. His
2/-2 will trigger way too much. Since Blastoderm
fills that slot nicely, I'll add four.
4 Wild Dogs
4 Pouncing Jaguar
4 River Boa
4 Blastoderm
4 Llanowar Elves
4 Rogue Elephant
4 Silt Crawler
4 Seal of Strength
4 Wild Might
4 Rancor
4 Land Grant
3 Treetop Village
13 Forest
Uh oh. It appears that I didn't make the deck you
wanted. This does not bode well for my performance
review. I'll build that other deck real quickly, and
maybe no one will notice. With the Fertile
Grounds, he shouldn't need Overgrowth, and a Ranham
Djinn would work much better in this deck.
Land 21
5 Plains
12 Forest
4 Elfhame Palace
3 Ranham Djinn
4 Spike Soldier
4 Spike Feeder
4 Silt Crawler
4 Skyshroud Ranger
4 Armadillo Cloak
2 Seal of Strength
2 Seal of Cleansing
4 Rancor
4 Wax/Wane
4 Fertile Ground
Ahh, much better. I played a deck similar to this a
while back; it was a ton of fun to play.
Unfortunately, I didn't get to use cards like Wax/Wane
and Armadillo Cloak. Remember, if a Spike is Cloaked,
you can still keep him after removing the counters.
Next, a TRUE White Green deck. No kidding.
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Vin here! This is for a local tournament that allows
anything from Alpha to Planeshift. Thanks for
helping me out!
Land 22
1 Savannah (all I have)
1 Rishadan port (all I have)
2 Elfhame Palace
9 Forest
9 Plains
Creatures 26
1 Archangel
1 Master Healer
1 Blinding Angel
1 Paladin en-Vec
4 Sanctum Custodian
3 Trap Runner
4 Charging paladin
4 tundra wolves
3 River boa
4 Spike Weaver
1 Spike Hatcher (all I have)
Spells 11
3 Invigorate
4 Jolreal's favor
4 Symbiosis
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This is a much different deck. Instead of trying to
smash the opponent in the early game, it's a much more
midrange control variant.
I want to tune the deck to deal with your opponent's
attackers. Remember, if they can't attack you, deck you,
or burn you they can't win.
4 Savannah
4 Elfhame Palace
5 Forest
9 Plains
4 Blinding Angel
4 Paladin en-Vec
4 Spike Feeder
4 River boa
4 Spike Weaver
Spells 11
4 Swords to Plowshares
4 Enlightened Tutor
4 Congregate
1 Ivory Mask
1 Story Circle
1 Millstone
3 Seal of Cleansing
This deck has some real potential. Regeneration, Fog,
Pro Color, Circlesthe list goes on. This deck
should be able to handle everything and anything. It
could use a touch of recursion to go with those lovely
Spikes. I would suggest splashing Black for Volrath's
Stronghold. Well, that word count is getting near
900, so you know what that means.
Until the Vec give up their peaceful ways for 9 MM. and
BMWs, Make Mine Magic.
Kevin Williams
Kevin@pojo.com
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