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Type 1.x Tinker

Let me say this now: I. Love. Tinker. Playing Tinker is like working on an engine. You just feel the power emanating from the dirty, hot, rust colored mechanism. Tinker rules.

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Hey, my name is James and I have a 1.x tinker deck for you.

Spells: 16
4x tinker
4x Counterspell
4xstroke of genius
4x mystical tutors

Artifacts: 20
4x metal workers
4x grim monoliths
4x voltaic keys
4x Phyrexian colossus
2x Masticore
2x temporal aperture

Creature: 2
2x Morphling

Land: 22
18 islands
4 Tolarian academy

This is my deck. Add anything you want. Thanks
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Oh yeah, thats a good deck.  I want to tighten up stuff, give you more options, and of course, lots more raw power.

Fuel

4 Tinker
4 Mana Leak
4 Stroke of Genius

4 Mana Vault
4 Metalworker
3 Grim Monolith
4 Voltaic Keys
2 Phyrexian Colossus
4 Masticore
2 Temporal Aperture
4 Phyrexian Processor
1 Crumbling Sanctuary

12 Islands
4 Wasteland
4 Tolarian Academy

This deck is a beast. Look at all the goodness in that deck. I love the fact you have four Academies in there, it gives the deck a tremendous boost.  Voltaic Key is like strapping an afterburner on a 2001 Mustang and filling it with solid fuel. That should mean that it doubles whatever dangerous artifact you have on the board. In fact, every artifact except Crumbling Sanctuary gains power from the Key.

Im not sure if the mana will support Counterspell, especially if you replace Islands with Sapprazzan Skerry and Crystal Vein to further accelerate your mana development.  Its makes for a more explosive deck, but can leave you stranded in the late game. The other consideration is Opt or Stroke of Genius. Opt gets you the land you need early, Stroke can get you tons of cards. It really depends on how fast you want to win. For maximum aggression, try this deck.


4 Tinker
4 Mana Leak
4 Opt

4 Mana Vault
4 Metalworker
3 Grim Monolith
4 Voltaic Keys
2 Phyrexian Colossus
4 Masticore
3 Morphling
4 Phyrexian Processor

4 Islands
4 Sapprazzan Skerry
4 Crystal Vein
4 Wasteland
4 Tolarian Academy

Why is this more aggressive? Hey, this is a Blue deck with FOUR ISLANDS. This deck is only two things: Mana and Threats. You will always draw something that powers and speeds whatever threats you have, or is another threat. I have read reports where a Tinker player used their Masticore to kill off their opponents Masticore through TWO regeneration shields, while keeping mana open to regenerate his own 'core. Thats at least fourteen mana folks, and that was without Mana Vault/Academy.

Remember: Power kills. Power comes from Mana, Cards, and Broken Creatures. Tinker has all these things.

Until Orim gets some recognition for saving the rear ends of the Weatherlight crew, Make Mine Magic

Kevin Williams
Kevin@pojo.com



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