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Type 1 Stampy
DocNodFah sent me this type 1 stampy(little note,
this is actually stompy)
deck and asked me for my help in making it even more
deadly, and tuning its
sideboard so it could beat some of the decks they
expected to see. Here is
the deck in its initial form:
>4 Rogue Elephants
>3 Winter Orb
>1 Regrowth
>4 Elvish Lyrist
>4 River Boa
>4 Lanowar Elves
>4 Rancor
>4 Land Grant
>4 Giant Growth
>2 Bounty of the Hunt
>4 Skyshroud Elite
>4 Quirion Ranger
>3 Spectral Bears
>3 Mtenda Lions
>
>Sideboard
>
>3 Emerald Charm
>3 Sandstorm
>3 Choke
>3 Thran Foundry
>1 Null Rod
>2 Crumble
First, I see a couple of cards that lend themselves
directly to type 1
stompy deck. One card that helps speed up the deck
more is elvish spirit
guide. At 2G for a 2/2, its not really that good.
Where it shines is its
special ability. If its in your hand, you can
remove it from the game to
add G to your mana pool. This allows you to have
first turns where you lay
2 creatures that will attack the next turn for as much
as 7 or even 9
damage. I would also like to round out the number
of mtenda lions(make it
4) and cut the spectral bears altogether. While
the bears' synergy is
great with quirion ranger, without the ranger, they
become very subpar. We
could replace them with the more than adequate ghazban
ogre, as its a 2/2
for G, its out quick, and its drawback(changing
controllers to the player
who has more life on your upkeep) is almost non-existent
in a deck that's
as fast as this. Beware the first turn lightning
bolts though. One other
thing that I've noticed about this deck is that it
doesn't really need
quirion elves(I'll adress the orbs in a second, have
some patience!), as
the 1/1 will not quite cut it when looking for another
attacker, and you
usually won't feel that you need them to make you much
faster. So we'll
replace them with pouncing jaguar, at 2/2 echo for G,
he'll be pouncing on
your opponent in no time. Also, in type 1, winter
orbs utility decreases
greatly because of the nature of type 1's speed.
The same goes for river
boa, so we can change these to 4 Elvish spirit guides
and 3 wild dogs,
which are a newer ghazban ogre, they are 2/1 for G and
cyle for 2. Last
but not least of the creatures, we can cut elvish lyrist
for the beast from
the east, hidden herd. Now, this is a personal
preference, but I think
hidden herd will prove itself as useful as skyshroud
elite in many
situations. Being a 3/3 for G when your opponent
plays a non-basic? Sign
me up.
Now that we're done with the creatures, we can change
the giant growths to
their outright superior, briar shield. Briar
shield makes the creature do
more damage on every attack, which, after three attacks
will cover the 3
damage that giant growth would have done, it also
protects the creature by
making it harder to kill, and can always be sacced to do
a giant growth
effect to finish off your vulnerable opponent.
Also, we can cut 2 forests
because of the addition of the elvish spirit guides, So
lets see where that
leaves us:
4 Rogue Elephants
4 Wild dogs
4 Hidden Herd
4 Elvish Spirit Guide
4 Pouncing Jaguar
4 Rancor
4 Land Grant
4 Briar Shield
2 Bounty of the Hunt
4 Skyshroud Elite
4 Llanowar Elves
4 Ghazban ogre
4 Mtenda Lions
10 Forest
Now as for the sideboard, Docnodfah was worried about
stasis and
mono-blue(non-stasis). His choice for choke
against regular blue decks
could be good, but I would opt for Rushwood legate,
which is a 2/1 for 2G
that would become free against your blue opponents as
long as you control a
forest, giving you another jumpstart. Against
stasis, quirion rangers in
the side will make all the difference. If you get
a ranger on the board,
they should concede shortly. Good luck Doc, hope I
helped!
-Wally West
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