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Bear-Geddon
Well, a user who wanted to remain anonymous made a
heart-felt plea to me to tune this deck up.
Considering the fact that tuning decks is what I do, I
figured hey, why not? He describes his deck as a
"w/g speed deck that splashes red for power cards
like Rith and horned kavu." He says that his
area is filled with blue/black/red and blue/white
control decks. Here it is folks:
>Creatures
>1 diving griffin
>1 rith,the awakener
>1reya dawnbringer
>1 horned kavu
>1 skyshroud elf
>2 quiron sentinels
>1 avatar of might
>2 thornscape apprentice
>2 nomadic elf
>1 tarpan
>1amphibious kavu
>1 rooting kavu
>2 quirion elves
>1 yavimaya barbarian
>1 prison barricade
>2 llanowar knight
>1 mirrorwood treefolk
>1 obsidian acolyte
>1 alpha kavu
>1 kavu titan
>1 llanowar elite
>1 stone kavu
>1 razorfoot grrifin
>spells
>1 pulse of llanowar
>1 shackes
>1aggressive urge
>1 strength of unity
>1 artifact mutation
>1 scouting trek
>3 revivng dose
>1armadillo cloak
>1 animate land
>1 forgotten harvest
>1 fertile ground
>lands
>7 forest
>2 tinder farm
>1 geothermal crevice
>5 plains
>2 mountains
>1 elfhame palace
>1 terminal moraine
>1 irrigation ditch
Well, we have a lot of room to work with this deck, and
one of the first things I want to cover is what is known
as "redundancy theory." It basically
says that multiples of cards in decks increases the
consistency of the deck so that you can adjust your play
and draw the better cards more often as there will be
more of them in the deck. What I'm going to try to
do is redesign the deck to be more consistent and more
efficient. By efficient I mean that I'm going to
try to make sure that all the cards in the deck help it
achieve a single goal in a specific way. I'm also
going to try to keep the deck cheap, as its owner seems
to not have either access or money for all of the rares
that could fit into a "w/g speed deck."
So, off we go.
First up, I want to figure out red's role in our deck.
I think we'll lose red altogether, in order to increase
our mana consistency and because red doesn't really lend
anything phenomenal for us to use. Also, I think
we'll probably go to white for the higher quality
creatures and look to green for some easily splashable
creatures whose cost-to-power ratio is fitting with the
deck.
So, for the creature base we're going to focus on cheap
creatures, predominantly 2/2s for 2 mana, with a couple
other creatures which we'll utilize for their unique
strengths. There's some obvious ones in white and
green, so lets throw those in to start:
Creatures:
4 Steadfast Guard-2/2 for WW, and they don't tap to
attack, ideal for an aggro deck
4 Longbow archers-2/2 first strike for WW, and blocking
flyers makes them great
4 Llanowar Knight-2/2 for WG, but the pro-black is what
we really like
4 Nomadic Elf-2/2 for 1G, but these guys will make the
red splash much easier
4 Thornscape Apprentice-for only a G, you'll
occasionally use the red ability, but tapping possible
blockers with the white ability is what we want him for.
4 Llanowar Elf-these guys will be sure to speed you up
and get your army out a lot quicker, so that you can
swarm your opponent
4 Quirion Sentinels-2/1 for 1G ain't that great, but the
way they help speed up the rest of your deck and give
you mana is superb.
4 Stampede Driver-giving all of your creatures +1/+1 and
trample every turn of the game is a huge power swing
that can give you the extra damage you need to win.
Spells:
4 Armageddon-the only rare in this deck, but this card
should win you the game with the creature advantage you
should have established at this point.
4 Armadillo Cloak-this card absolutely changes the game,
and can't be ignored. Its power is unmistakable.
Land:
4 Elfhame Palace
4 Rith's Grove
8 Plains
4 Forest
The elfhame palaces slow us down, as do the rith's
grove, which we would gladly replace with brushlands and
cities of brass respectively...if we had them at our
disposal. Otherwise, considering that we have no
GG casting costs and 8 WW casting costs, we have to give
white the majority of the mana distribution.
Still, 12 green sources should be fine and more than
enough to get it when you need it.
Our anonymous player also asked for possible sideboard
options, so here they are:
black or red: either acolyte, light of day,
circles of protection, all should do well
blue/white control: kavu chameleon, blurred
mongoose, uncounterable effects or other armageddon
effects, such as global ruin, if they resolve, give
blue/white decks fits. Also, River Boa is an
all-star against islands. a lot of times if you
leave him out there by himself, your opponent will take
6 or 8 damage and then waste a wrath of god on just him.
Well anonymous reader, I hope I helped you, see you in a
Flash!
-Wally West
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