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Burstless Fires
Azlin sent me yet another fires deck to redo, but we
have another challenge to overcome. He also has
limited rares, so his fires is one of those unique
versions WITHOUT SAPROLING BURSTS. You heard that
right sports fans! So lets see how we can help the
deck overcome this handicap. Here it is:
>4x Birds of Paradise
>4x Blastoderm
>4x Fires of Y.
>4x River Boa
>4x Flametongue Kavu
>4x Giant Growth
>4x Wild Might
>2x Breath of Darigaaz
>1x Ghitu Fire
>3x Thunderscape Familiar
>4x scorching lava
>8x Mountains
>1x Shivan oasis
>11x Forest
>My sideboard:-
>3x Kavu Chameleon
>1x Thunderscape Familiar
>1x Skizzik
>3x Ancient Hydra
>2x kavu Titan
>3x Gaea's Herald
>2x Hull Breach
So, first things first, lets tackle the bulk of this
deck; the creatures. Its what fires does best, and
what this deck seems to be struggling with. With
all of the mass removal and excellent spot removal these
days, you have to have lots of creatures throwing
themselves at your opponent, or you run the risk of
running out of gas awfully quick. We're left with
two interesting choices here. We can drop the
fires and go a la Brian Kibler and just use better
quality creatures than your opponent, or we can keep the
fires, and try to find a way to make those giant growth
and giant growth-type spells become fatties that can do
away with your opponent hastily. I'm going to opt
for the second option, because I like haste.
Now, even though I like haste, I'm one of those people
that feels like drawing the second fires of yavimaya
really sucks, so we'll drop that down to three,
especially since we're not worried about not drawing it
with the saproling bursts that we don't have. Did
that sentence mess you up? Don't worry, me too.
So, Now that we're keeping fires, how does this affect
the main deck? Well for starters, we're going to
cut all of the giant growth spells, and we're going to
add 3 llanowar elves to help get our guys out earlier.
Only three because drawing too many sucks, and the fact
that the birds give us red or green mana is more
important than the elves' higher power. We'll also
bring a lot of cards in from our "sideboard"(meant
to defend against perish by siding in red creatures),
because we need to make this deck fast. We'll
bring in the ancient hydra, kavu titan, and kavu
chameleons. The kavu are not only big, but we're
trying to take advantage of their green-ness, so that
they can come out swinging faster. Since we now
have a lot of little guys on the floor, we'll drop
breath of darigaaz and replace it with simoon, a card
that I think is superb in many, many matchups. So,
where are we now?
3 Thunderscape familiar
4 birds of paradise
3 llanowar elves
2 kavu titan
4 kavu chameleon
2 ancient hydra
2 Simoon
3 fires of yavimaya
4 blastoderm
4 river boa
4 flametongue kavu
1 Ghitu Fire
Look good? Good. Now onto the land:
1 Shivan Oasis
4 Terminal Moraine
6 mountains
13 forests
Azlin hasn't left me with a whole lot of options for the
land, so take this with a grain of salt. If it
doesn't work for you, tweak it carefully until it does.
Never pull or switch more than one land at a time when
you're testing. You'll find its best configuration
as you play.
Last but not least, the sideboard. I'll gice you
the average fires sideboard, and you can adjust numbers
to fit your area:
2 Simoon
4 Flashfires
2 Boil
4 Hull breach
3 Tangle
Hope that helps Azlin! See you in a Flash!
-Wally West
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